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FPSC Classic Product Chat / Pitch Black Rooms???

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Ang3L
16
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Joined: 5th Jan 2008
Location:
Posted: 6th Jan 2008 02:23
I'm new to fpsc and cant find how do i make a pitch black room. The idea is so when i add a light marker in a corner of a room or middle of tunnel it only iluminates around the light marker and rest is pitch black.
thanx in advance for help!
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 6th Jan 2008 13:43
Go to Build Game, and in Global Script there is an Ambience box, next to that is a number in another box, click in the box and edit your ambience to suit your level....

piXX3D
17
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Joined: 27th Mar 2007
Location: Nowhere
Posted: 6th Jan 2008 16:02
For absolute pitch black in ambience do what coffee grunt said and then put 0 in for pitch black.

Or, whilst testing the game, press < and > to turn the ambience up or down.

butyouman
18
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Joined: 7th May 2006
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Posted: 7th Jan 2008 01:31
i think he just means a black room 1 room just 1

Jfac rules
General powell11
17
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Joined: 7th Jul 2007
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Posted: 7th Jan 2008 01:32
get firma and make a complety black texture?

Check out gang- the gangster fps
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Jan 2008 01:53
Well, even if the room were textured completely black, the ambience of the level will still cause seems to appear where the walls meet the floor.

I would suggest turning your ambience way down (maybe not to 0, but pretty far down), using the black texture, and start adding lights around your level.

Not only will you get a completely black room, but it'll give your game a better feel with lights around it.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Ang3L
16
Years of Service
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Joined: 5th Jan 2008
Location:
Posted: 7th Jan 2008 12:44
thanks guys the ambience to 0 does the job, looks sweet too.
Thanks

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