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Code Snippets / [DBP] Rapidly-exploring Random Trees

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lower logic
18
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Joined: 15th Jun 2006
Location:
Posted: 6th Jan 2008 06:56

To compile you will need D3DFunc installed.
Mr Kohlenstoff
18
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Joined: 7th Jun 2006
Location: Germany
Posted: 6th Jan 2008 15:05
Simple but cool animation.

jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 7th Jan 2008 03:01 Edited at: 7th Jan 2008 03:08
nice stuff! i could see this used in procedural textures for cracks in a window, or any other surface. or a vine plant that grows rapidly(or slowly). or lightning! so many possibilities!

EDIT: I just thought that i could use this for some spells in my game. Do I have permission to use this?

sp3ng
18
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Joined: 15th Jan 2006
Location:
Posted: 18th Jan 2008 10:48
kool, i like the glass cracking idea

i wonder how well it would work with the good old Frames Per Second?


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calcyman
17
Years of Service
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Joined: 31st Aug 2007
Location: The Uncertainty Principle
Posted: 25th Mar 2008 00:23
Have you tried using diffusion-limited aggregation? That makes the trees more "dense"

The optomist's right, The pessimist's right.

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