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3 Dimensional Chat / Horror WIP

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windows98
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Posted: 7th Jan 2008 11:45 Edited at: 7th Jan 2008 12:06
This is my horror

Hopefully i will have all the models that i post onto this wip customed animated,and ready for fpsc there shall be a wide selection of horror based models.
There shall be more imfomation as i develop this wip
but in the mean time please enjoy this picture of the first model.
This model still needs a lot more development and extra things added to him

yes and i know its a pretty rubbish attempt on modeling

windows98

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Alucard94
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Posted: 7th Jan 2008 12:09
Rubbish? Looks pretty neat to me... Although is it a female? Because if it isn't he has huuuuge breast muscles

windows98
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Posted: 7th Jan 2008 12:17 Edited at: 7th Jan 2008 12:20
lol thats true, thanks
i may alter the breasts

iv got another update i didnt like the wings as they were a wasts of valuable polys and so iv made them alot smaller, i have changed them and i have smoothed this creature,

Also i am trying too get this pack out to the community free of charge, but i will need lots of help trying to get the custom animations and getting it fpsc ready so please bare with me

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Blobby 101
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Posted: 7th Jan 2008 17:11
how many polys does that thing have? it looks good but way too high poly.


thanks to deathead for the sig! please Click on it!
windows98
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Posted: 7th Jan 2008 17:15
i agree,
im trying too find out how to use the poly reduction system in 3d max
Alucard94
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Posted: 7th Jan 2008 17:17
Seems as you have smoothed it out... That increases polycounts by HUUUUUUUUUUUUUUUGE(huge)numbers... Try smoothing a model that originally has like say, 1k polys, three or four times... heh =P

windows98
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Posted: 7th Jan 2008 17:21
Phew....good job iv got the non smoothed version saved seperatly
Alucard94
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Posted: 7th Jan 2008 17:43
Wanna give us a screen of that?

windows98
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Posted: 7th Jan 2008 17:47
sure although i am not on the other computer so i wont be able to post another picture till later,plus i will have another charactor too to post later a hell guard.
bobert
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Posted: 13th Jan 2008 00:51
Quote: "i agree,
im trying too find out how to use the poly reduction system in 3d max"
doesnt creature creator make low poly? i dunno but i think it would since all u have to do is choose which body parts u want and it makes it. i thought it would also reduce polies.

in the immortal words of cheeshead you are a forum ruiner guy!
Disturbing 13
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Posted: 13th Jan 2008 01:30 Edited at: 13th Jan 2008 01:57
Yeah that's definitely creature creator stuff, I recognized it off the bat, but gave the benifit of the doubt. I wouldn't boast about anything that I didn't create myself. Usually people here call you on it quick and berate you into nonexistance. Be careful what you claim.


Seppuku Arts
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Posted: 13th Jan 2008 18:45 Edited at: 13th Jan 2008 18:51
[edit] You guys might want to censor the nudity for the sake younger viewers.

Win98, I don't think perhaps if we could get a better look at model (changing the angle) but I can see a few problems that by studying D13's model will help with. (despite the cheeks stick out a little too much and the head is a little wide and the poly flow on the pubus triangle is a little square on his model. )

Click to go to seppuku-arts.co.nr
Alucard94
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Posted: 13th Jan 2008 19:12
Well, nudity isn't always bad... heh... It eeh makes you see the human bodys proportions better, but yeah... eeh heh =P

windows98
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Posted: 13th Jan 2008 22:21
thanks for tip seppuku arts
but i dont get how 3d virtual non existant model could be nudity.
what are people gonna do get a inflateable dummy of it..........

windows


SpyDaniel
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Posted: 13th Jan 2008 22:23
Windows, you seem to be ignoring the comments from other people, that you are a fraud and a cheat.

We all know you're using creature creator, so stop acting like you have modelled these yourself.

windows98
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Posted: 13th Jan 2008 22:25 Edited at: 13th Jan 2008 22:26
oooo you trying too flame me or sumthing MATE!

ye i am using creature creator,


jasonhtml
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Posted: 13th Jan 2008 22:26
lol, he still doesn't get it

Alucard94
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Posted: 13th Jan 2008 22:27
Windows shut up, all Higgins is trying to do is to make you confess! Jesus if you use creature creator or whatever and have made that thing by pulling some sliders or something don't freaking act like you made it yourself and learn to model like the big boys.

SpyDaniel
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Posted: 13th Jan 2008 22:27
jasonhtml
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Posted: 13th Jan 2008 22:30
LOL!
(caps off)

windows98
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Posted: 13th Jan 2008 22:30
o man now im getting told by a bunch of nerds


Reality Forgotten
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Posted: 13th Jan 2008 22:30
burn!!!!


windows98
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Posted: 13th Jan 2008 22:34



jasonhtml
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Posted: 13th Jan 2008 22:35
is that a self portrait? very nice

SpyDaniel
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Posted: 13th Jan 2008 22:37
How sweet of you to post a picture of yourself, windows.

Reality Forgotten
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Posted: 13th Jan 2008 22:39
Are we done yet? There is nothing wrong with using a prefab program, as it was created just for the quick cloning and creation of a large amount of models. The thing people are peeved about is this


Quote: "yes and i know its a pretty rubbish attempt on modeling
"


We see people come and go and most of the time it's the people that do this sorta thing that end up leaving, typically by force but sometimes they leave on their own free will. There is no reason to get all huffy and puffy about it. Look at it as a learning experience.

Cheers,
Dave


jasonhtml
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Posted: 13th Jan 2008 22:41
and what does he learn from it? that prefab programs are bad? not much of a lesson there

windows98
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Posted: 13th Jan 2008 22:42
Reality Forgotten- atleast there is one civil person about


Disturbing 13
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Posted: 13th Jan 2008 22:47
LOL,most of us are about as much of a nerd as you are a modeler. You got called, end of story. SAD, so very Sad.

Reality Forgotten
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Posted: 13th Jan 2008 22:48
Quote: "that prefab programs are bad?"


not completely bad, though if you are needing a ton of NPC's it's not a bad way to go. Unless you have a large team and then it would be unheard of.

There is a difference between using a program for it's intended use and using a program to bolster peoples opinion towards you. I could careless if he uses the program, if that's what he wants to do then fine I'll support him bit the second he claimed it as his own creation he lost all respect from me.

It's not the fact that he is using that program (which in MHO creates cleaner meshes than Make Human) it's the fact that he claimed it as his own and only fest up when he was called out.

Please don't confuse my words as it is a pain to have to try and explain my thoughts to such a large age gap.

Cheers,
Dave


Beast E Gargoyle
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Posted: 13th Jan 2008 22:59
Have you ever seen the cartoon called Gargoyle's? That girl reminds me of the blue gargoyle girl in the cartoon. Laters Beaste

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Phosphoer
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Posted: 14th Jan 2008 00:05
It looks nice, definitely too high-poly for a game. Unfortunate that you didn't specifically mention you were using Creature Creator, perhaps you can give it a nice texture and redeem yourself :p

If you need the help of a such a program to model, and you want to learn real modeling, I recommend importing your Creature Creator model in your program of choice, and using its wires as a blueprint for your own model. That way you can re-create it with less polys, and learn something about modeling at the same time. I've done that several times with Make Human while trying to learn how to model humans.

This is a random sentence about squirrels.
John H
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Posted: 14th Jan 2008 11:13
I applaud those who had to start a flame war, that really does improve self image and help yourself appear more powerful than others. Seriously, no sarcasm there.

Reality Forgotten & Phosphoer - Thank you for posting constructive replies and getting this thread back in the right correct, was going to lock it until I read these posts.

Windows - Dont claim you modeled something when you clearly used a character generator, thats just silly. I mean honestly, no one really likes making a fool out of themselves, so just know that someone WILL notice and you WILL get found out, just better to state that kinda stuff to begin with.

Any off-topic posts/flames/etc. will result in slaps + thread locking, so keep in line please, I'm sure it wont be an issue

Windows XP Pro x64 - ASUS P35 Platinum Mobo - nVidia GeForce 8800GTS 640MB GPU - Intel Core2 Duo E6750 @ 2.66GHz - 4GB DDR2 1066MHz RAM - Two Hanns-G HW194D Displays @ Duelview Configuration
Seppuku Arts
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Posted: 14th Jan 2008 13:43 Edited at: 14th Jan 2008 17:34
All I can say is oh dear...but kudos to stopping this thread from getting locked.

Windows98, I probably wouldn't be defensive when somebody susses you out, but then I probably would merit many posts that followed.

But if you do want to model mate, pick up a 3D program you like/can afford and start building up on some tutorials. Start learning what each tool in your program does, learn the interface and experiment - come out with a lot of bad looking models so that you can learn what does what.

And then refer to my tutorials - my 'old' set of tutorials are down, but my 2 beginner tuts are up and working just fine. One susses out the basics, the other applies some of the most basic techniques to create a character: They can be found at http://www.seppuku-arts.co.nr

My tutorials are building up, and my 'old' ones are being rewritten - but that'll probably take a while as I have other dedications.

Also, this part of the forum should offer some useful advice for learning/beginning 3D Modelling.

Click to go to seppuku-arts.co.nr
Alucard94
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Posted: 14th Jan 2008 15:40
Sorry for the flame =P Couldn't help myself =) I haven't flamed someone in awhile lol

Aaagreen
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Posted: 14th Jan 2008 16:18 Edited at: 14th Jan 2008 16:21
thats not a rubbish attempt at modelling, it is using a program to create a model, then claiming you modelled it by hand..



IT'S FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO MAN HAS GONE BEFORE.
Seppuku Arts
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Posted: 14th Jan 2008 16:36
bum fat cheese, we've all established that one already.

Click to go to seppuku-arts.co.nr
windows98
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Posted: 14th Jan 2008 17:19
seppuku arts i must say that you are a freindly and good person and your post has really inspired if you like too start proper modeling,
i just got carried away after getting creature creator....

i am sorry people for saying stuff i shouldnt and i hope you will give me another chance please?

windows


Seppuku Arts
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Posted: 14th Jan 2008 17:39
Cheers and no problem, 3D Modelling is fun learning process even if your beginner models look terrible - it's the process, hence I do it as a hobby. As you get better you're faced with new challenges as you come to realise that not only does a model have to vaguely look like something, but be accurate in detail and how your polygons flow is important. That's probably the hardest stage, but the process of it, like I've said is the best bit.

Then you realise UVMapping and animation and texturing are a part of it, but I shouldn't mention that or it'll sound too daunting.

Click to go to seppuku-arts.co.nr
DB PROgrammer
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Posted: 14th Jan 2008 17:43
If your going to start modeling I would try using Wings3D. Its a really great modeler and its free so...

Reality Forgotten
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Posted: 14th Jan 2008 20:25
Quote: "Then you realise UVMapping and animation and texturing are a part of it, but I shouldn't mention that or it'll sound too daunting."


My only true joy is UVmapping and texturing my creations..

Cheers,
Dave


Seppuku Arts
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Posted: 14th Jan 2008 20:37
We'd make a good team, that's the part I hate. (Just because I suck at it)

Click to go to seppuku-arts.co.nr
Alucard94
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Posted: 14th Jan 2008 20:43
Wings or Anim8or, yes I am still inlove with it

Reality Forgotten
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Posted: 14th Jan 2008 22:24
lol, if you have some UV's I'll paint all over them...


Cheers,
Dave


John H
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Posted: 15th Jan 2008 10:58
DB PROgramer - The correct spelling is "Programmer"

Yeah Wings 3D is an excellent polygonal modeler to start off with, definitely give it a try. Better yet, this community is a vast knowledge base to help you learn, as there are a plethora of Wings users here. Personally, with the availability of Maya 2008 at college, thats what I use

Windows XP Pro x64 - ASUS P35 Platinum Mobo - nVidia GeForce 8800GTS 640MB GPU - Intel Core2 Duo E6750 @ 2.66GHz - 4GB DDR2 1066MHz RAM - Two Hanns-G HW194D Displays @ Duelview Configuration
DB PROgrammer
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Posted: 15th Jan 2008 22:21
@John H
I have been aware of this misspell for a while but have never bothered to ask for a change but since you mention it I would be happy if you changed it.

John H
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Posted: 16th Jan 2008 05:34
Done

Windows XP Pro x64 - ASUS P35 Platinum Mobo - nVidia GeForce 8800GTS 640MB GPU - Intel Core2 Duo E6750 @ 2.66GHz - 4GB DDR2 1066MHz RAM - Two Hanns-G HW194D Displays @ Duelview Configuration

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