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Work in Progress / DBP Crystal Maze -Yes, Again-

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JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 15th Jan 2008 20:46 Edited at: 15th Jan 2008 20:52
This is a 3d maze that I have uploaded several times in the past.
In this version you select a time limit of 5,10 or 15 minutes and
see how many times you can complete the maze in that time period.
There is an option for using a French keyboard as well.

Use W,S for movement, mouse to look. At the end of each maze is a rotating cube.
To complete each maze collide with the cube. At top left is a counter for mazes completed and at top right a countdown timer
in seconds. Keep solving mazes until you run out of time.




Download:
http://www.mediafire.com/?7mzttzqtbx1

Ad Astra Per Asper
Mr Tank
21
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 15th Jan 2008 21:54
Disappointing lack of Richard O'Brien but still good.

Ran fast (very steady 66fps). collision detection works well. Nice design and ambient noise. Sort of like Timesplitters or something.

On the downside: Would be nice to have sidewalk (WASD movement). When you look down and walk forward, you move towards the ground. The edges of your skybox do not match up.

It's a bit boring at the mo, but is a solid core to build on.

SUPER BADASS SPACESHIP X: WEBSITE
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JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 15th Jan 2008 23:49
Thanks for the review, Mr Tank. Points well noted.
I'd not noticed moving toward the ground thing. It's only a few pixels on my machine.
I'm aware of the texture problem, and plan to fix it someday, maybe.

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Dr Manette
18
Years of Service
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 16th Jan 2008 01:11
Like Mr. Tank said, a stable base but generally boring. It'd be cool to see some additions to this, or even using this for another game with more depth. Love the music.

JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 16th Jan 2008 01:18
Thanks, Dr Manette, and the music does have a certain something.

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