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FPSC Classic Models and Media / Free Animated Blood Decal

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Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 17th Jan 2008 23:37 Edited at: 18th Jan 2008 00:02
I've been using the FPSC blood decal in Geisha House for a while now, but I've always hated how it looks. It's almost right, but not quite. So, I made a replacement.



Copy it here to use it in place of the default blood decal...

C:\Program Files\The Game Creators\FPS Creator\Files\gamecore\decals\blood

but be sure to backup your old one. Download...
http://forumfiles.thegamecreators.com/?i=1404243



Come see the WIP!

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SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 17th Jan 2008 23:39
This is great, thanks.


General powell11
17
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Joined: 7th Jul 2007
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Posted: 18th Jan 2008 01:18
i got a cannot load decal error

Check out gang- the gangster fps
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 18th Jan 2008 01:36
Sweet! Exactly what I was looking for. Thanks Cash!

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 18th Jan 2008 01:43
Works fine for me.Thanks for this.

Please have mercy and use the search function.
General powell11
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Posted: 18th Jan 2008 02:15
i replaced the file, but it says cannot load decal

Check out gang- the gangster fps
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th Jan 2008 05:10
...very generous.


Widow 13 - ©2008 Harsh Games, Inc
General powell11
17
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Posted: 18th Jan 2008 05:25
is it suipposed to have white outlines outside the blood?

Check out gang- the gangster fps
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 18th Jan 2008 08:36 Edited at: 18th Jan 2008 10:56
Glad you guys like it. I'll probably make a couple more for variety. I've found that FPSC is limited in its handling of decals - you can't specify the frame delay, which I find odd, so all of the decals I make might not look good in FPSC. I'll only post the good ones.

@General powell11 -
Your're just having all kinds of problems. Not sure what to tell you, it's in the same format. Was the decal you replaced it with the correct decal? Also, it's not possible for white lines to be around the pixels of the decal unless the transparency mode in FPSC was altered which isn't likely.


Come see the WIP!
General powell11
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Posted: 18th Jan 2008 15:10
Quote: "Your're just having all kinds of problems"
you got that right, am i supposed to take out the decalspec?
here is a pic of what comes up

Check out gang- the gangster fps

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General powell11
17
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Joined: 7th Jul 2007
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Posted: 18th Jan 2008 15:11
oops nevermind, i know what happend, my comp was running slow yesterday and it didnt download the whole thing

Check out gang- the gangster fps
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 18th Jan 2008 19:00
Keep the decal spec, it only defines where to appear on impact.


8800 640mb GTS, 4gb RAM, 500gb HD, Vista Home Premium, 3 Dual Panel Casing Fans
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 9th Feb 2008 02:43
I like the new blood splat... the old one was... really unrealistic..

only if you could render decals on models. then u could have:

and !!!

from SC

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 11th Feb 2008 20:55
Well, there would be lots of issues rendering decals on models. You'd have to use blend mapping because a regular decal stuck onto the model would look terrible, as it wouldn't conform to the model's shape. Blend mapping would require reconstruction of the texture along with the new decal image data through the use of memblocks. It's possible, but not easy by any means.

I'm glad you like the decal


Come see the WIP!

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