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FPS Creator X10 / WIP : Q-Traveller

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:51
Here are a few screenshots of a project I'm working on called Q-Traveller. Q-Traveller is a game I've wanted to make for over a decade. I will reveal more information soon and release a 4-level tech demo. The 1st level of the game is complete right now.

#1

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Michael Rogers
Xsniper.net

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:53
Here is #2.

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Michael Rogers
Xsniper.net

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:54
Number 3.

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Michael Rogers
Xsniper.net

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:55
Number 4.

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Michael Rogers
Xsniper.net

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:55
Number 5.

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Michael Rogers
Xsniper.net

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:56
Number 6.

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Michael Rogers
Xsniper.net

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Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 02:56
Last one. #7

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Michael Rogers
Xsniper.net

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thpoul
16
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Joined: 18th Jan 2008
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Posted: 29th Jan 2008 03:09
hm...Why can't i see the thumbs ? :S

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Trinity Pictures
18
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 29th Jan 2008 03:13
I know it is a wip, but work on level design some more.

Artist/Modellor of Encrypto Studios
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 29th Jan 2008 06:49
With all those fancy effects, I almost forgot to see most rooms are completely empty

Core Map 2 is released, Free edition and Commercial Edition available at the following link
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fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 29th Jan 2008 10:21
needs more colour in the lights, as many different colours at once, like a disco, thats the effect a lot of the pro mappers go for.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Tochiro GE999
16
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Joined: 20th Dec 2007
Location: Virginia
Posted: 29th Jan 2008 16:00
Thanks for the comments. The screen shots don't really do the game any justice and I probably shouldn't have posted them at all. I just don't see a lot of X10 games getting posted around here and thought I would contribute.

That said, the level design itself is a sort of throw back to the Quake 1 days where you have a lot of secret areas in the levels and are assaulted from unexpected locations as you navigate the level. You don't see as many enemies out in the open. Most of those shots were taken after everything was already killed.

I'm not a great level designer but I try and create something that is fun to play through. Programming is my profession and you can expect to see a lot more innovative scripting work from me than anything else.

Thanks again for the comments.

---------------
Michael Rogers
Xsniper.net
JamesDunn
18
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Joined: 1st Apr 2006
Location: Belfast, Northern Ireland
Posted: 29th Jan 2008 16:29
Hey Tochiro, i know what ya mean... ya dont see many at all lol. I like the overall layout and if ur remaking something simular to quake 1 ill play it quake rocked and dont say ur not a great designer u can do it if u put ur mind 2 it imagination

James.

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