For those of you who missed the newsletter, I thought I would recap some important announcements from TGC regarding the future of FPSC.
Quote: "
14. Hit boxes/head shots.
LEE : ACTION - We will add ability for a head-shot to cause lethal damage to all characters.
15. Improved falling effects, so you don't feel like you are parachuting when you fall.
LEE : ACTION - We will re-code player gravity for more realistic falling.
17. Variables.
LEE : ACTION - We will add five internal variables for all entities, controlled via FPI.
25. Blood that falls onto the ground instead of flying onto the nearest wall.
LEE : ACTION - We will add a flag into character FPE files to allow blood to splat on floor, not walls.
26. Faster loading times.
LEE : ACTION - We will add a flag to pre-generate data in the build step (slower builds) for faster loading times.
27. The ability to alter lights intensity.
LEE : ACTION - We will add light itensity to the 'Light Marker'.
"
The ones that stand out for me are #14 and #17.
I can finally make a proper zombie game where only head shots kill.
I can finally make a proper storefront with those new variables.
Thanks TGC for listening to our resquests and for keeping the original FPSC and the XP crowd alive.
I know that I was excited to hear this, and that many others will be happy to hear the goods news, so everybody go read the latest newsletter now!