Quote: "I can tell you right now, Helix Mod is using shaders from that very pack (but very slightly and easily modified... I should know, because i did the same thing). This isn't anything new, and it certainly isn't anything special."
1. We don't use the Reliefmapping Shader of that pack
2. It's a modified Shader of DarkShader (the DarkShader Shader is based on the USP Shader by Fabio Policarpo)
3. You don't know anything about us / the efxMod internals
And i have to say: The USP Relief Shader is very, very bad
Quote: "it turns it off after a certain number of lights..."
eh... no?
If you're using dynamic lights... ok - that happens in the original FPSC, too
btw. efxMod 1.4 is actually released as Pre-Beta
There are a few problems with static objects + Darklights + Relief Shader - if you know, how fpsc works, you know why
@Plystire: now it seems you want to put down efxMod... first, you alleged we would want to put Lemur down - now you are putting our Mod down
isn't that contradictory?
wait for the Final 1.4/1.5 and then you can baa as much as you like
My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, BenQ FP71E+
-- Helix Head Developer --