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FPSC Classic Models and Media / 100% pure real model pack "every day preview ready"...

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GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 02:13
Heya all...

After more work about 3d.. texture..lighmap etc..

I want to put some screeny about my work...

SETTIMO TUDOR EUGEN C.

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butyouman
18
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Posted: 10th Feb 2008 02:15
wow that looks really good it reminds me of half life opposing force.

Jfac rules
GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 10th Feb 2008 02:17
ty..
And here another..

SETTIMO TUDOR EUGEN C.

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video gamer
17
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Location: UNDER UR BED EATIN UR COUCH
Posted: 10th Feb 2008 02:21
hmm very nice!
MK83
FPSC Reloaded TGC Backer
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Posted: 10th Feb 2008 02:22
great looking.


[href][/href]
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 02:25
Another one...

SETTIMO TUDOR EUGEN C.

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GAME MAKER ITALIA
18
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Joined: 28th Oct 2006
Location: ITALY -Milano
Posted: 10th Feb 2008 02:27
Another one mega big base model "all in one"...

SETTIMO TUDOR EUGEN C.

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GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 02:39
Another basex preview "in"

SETTIMO TUDOR EUGEN C.

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AlanC
18
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Location: Seattle, WA
Posted: 10th Feb 2008 02:47
These look really awesome!

GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 10th Feb 2008 02:49
ty..bro..

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 02:51
I have see more model on the forum and now i know "if want to have big good model must work and learn much.."

The lightmap problem "can be solved" but 1st must wait one update of the fpsc engine..

I don't know if lemur can be the final solution..
But i realy beleave in all new project..

I put here all my new object..
Write what you think.. ty..

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 03:11
Another one

SETTIMO TUDOR EUGEN C.

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Dude232
16
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Posted: 10th Feb 2008 04:35
those look really good, these look like they were actual (did i spell it right?) photographs. This would make a great pack!

Your signature has been erased by a mod because it is offensive
ASTECH
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Posted: 10th Feb 2008 05:46
These are very nice Italia! What is it you plan to do with these models, if you don't mind me asking?

Astek

-Astek Games Developer-
Inspire
17
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Location: Rochester, NY
Posted: 10th Feb 2008 06:28
Those are some nice textures. Did you take the pics yourself?

Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
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Posted: 10th Feb 2008 06:33
GAME MAKER ITALIA I am so loving this model pack of yours!! btw...How much is this pack going to cost?


Cheers,
Tanya.
FPSC Model Packs
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Posted: 10th Feb 2008 08:26
Very Nice!

Eve of the Dead rocks!
Silvester
18
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Location: Netherlands
Posted: 10th Feb 2008 11:07
Looks nice, however I think I've seen those textures before.(Not sure though)
Aaagreen
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Location: City 17
Posted: 10th Feb 2008 11:31
will it be free?

he's arnold, arnold, arnold rimmer, without him life would be much grimmer, he's handsom and trim and no-ones slimmer, he'll never need a zimmer...
CoffeeGrunt
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Location: England
Posted: 10th Feb 2008 11:42
Tears of Joy.....

How much will it cost?

GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 11:42
Thank you all.
The Big Real Pack content costo 20€ and include more that 20 building and more object.

SETTIMO TUDOR EUGEN C.
Cheese Cake
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Location: At the bakery
Posted: 10th Feb 2008 12:32
Really like the new buildings...better than your old ones but!
I would say try to give them a little more depth in the mesh itself.
Though they look good but i think for a building it needs a door that isnt paint on the wall (texture) etc...
Instead of that...you can still use the same textures but extrude the door a little....that way it will add enough reality
And will have a better effect for you.


Also dont know if you use X10?
But if you do than you can have 3 meshes: (for the LOD stages)
1 low poly
2 mid poly
3 higher poly.
(i use this for my upcoming project and it really works good)
It really is good....so if people want to use this as a sort of background.
Than its possible cause the model would basically be low poly therefore not causing any problems.
And if they get closer to the model it will have more details.
Just an idea though.

GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 16:26
Ty.. I like your idea..
I only have one problem with one model..
If i select the Markers lite from fpsc and ad it near to the my model the model color "is all white or not texture"..

This only if i put from the marker the lights.
Is normal?
Can anyone tell me why?

Thank you..

SETTIMO TUDOR EUGEN C.
Opposing force
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Location: England
Posted: 10th Feb 2008 16:42
I agree with butyouman, these do remind me of Opposing force. Great work!

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 16:46
Thank you.
Must see next work...

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 16:48
I have new idea for model pack..
Put it in flash rotation to see exactly left back right top side.. etc..
Like this id like: www.setdev.tk "is under contruction..."

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 17:16
Now the building 14 preview 1 of 2...

SETTIMO TUDOR EUGEN C.

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GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 10th Feb 2008 17:20
Building 14 a 2nd preview ..

SETTIMO TUDOR EUGEN C.

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fallen one
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Location: My imagination!
Posted: 10th Feb 2008 17:48
ciò è lavoro fantatic e grande.

These are great, we have needed these for a long time.

Just a suggestion, make some box sections of different sizes, perhaps with bevels at the corners or some small details extrusions etc, make these blocks different sizes, that way one can stack them on top of each other and make tall buildings, in the naming of them you would have to state the size, as in 10x10x5, ie its 10 squares by 10 in width and length, and 5 squares high, then we can put that in, go up 5 squares in height, then place in another entity, say one that measures, 9x9. You get what I mean, this way one can stack them on top of each other, they may not even have to be 9x9, you could use half units, like 9.5x9.5, you get the idea, this way you can make skyscrapers and other tall buildings.

Evil Things Most Foulhttp://www.avantivitastudios.com/
GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 10th Feb 2008 23:04
Thank you fallen one..

I think only exist problem with fpsc engine..
If lemur can change the engine code and me can integrate
med-poly, hight poly model is fine..low poly cannot do more that this...

The only little problem about the model is the result in fpsc..
If your render my model can see more detail "for example if you visit www.setdev.tk can see my work included in flash "with light rendering etc.."..


I don't know what the lemur2 integration in the next v108 update of fpsc can do..
But i don't know what about can do the new update..

"the illumination in fpsc have little problem with med poly model.."
If i don't mistake my work i see "when i put from Marker the light in fpsc more model have light problem because i have added lights to the object..
I see for example "if i use my premade model with hes illumination that don't request fpsc illumination..
"i don't know if udnerstand what i want to write.."

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 11th Feb 2008 00:12
Cheese Cake
I use x9
For my decision to don't use vista /i like directx10 but not vista lol
Must waiting for porting in xp

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 11th Feb 2008 23:31
Tower preview for the real building pack..
Please post all your comment ...good or not..

SETTIMO TUDOR EUGEN C.

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GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 11th Feb 2008 23:37
The 2nd preview of tower one...

"I promise to put every day if i can new preview about the model pack in work.."
And i do it

SETTIMO TUDOR EUGEN C.

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GAME MAKER ITALIA
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Posted: 11th Feb 2008 23:58
Tower Doble..preview

SETTIMO TUDOR EUGEN C.

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GAME MAKER ITALIA
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Posted: 14th Feb 2008 00:03
Anyone like my model?

SETTIMO TUDOR EUGEN C.
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 14th Feb 2008 00:43 Edited at: 14th Feb 2008 00:46
Yes Italia, I think a lot of us like them. They look really good. Well done!

20 euros is a bit much I think for the people here to spend for a single model pack. (What is that about $40 US?)
You may want to consider making it two packs instead of one to make it more affordable.
People who want them all could buy both and it still be same price as selling it as one pack.
But for people with limited funds, they could buy one pack now and one later.
I think you might make more money with a cheaper price, but I may be wrong.

Don't forget to visit Conjured Entertainment

GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 14th Feb 2008 01:14
ty bro...
I think i do more work about..
I want to realease one full city pack..
Need time.. i sleep only 3/4 hours at day..
About i work more time to my real work..
My hobby is my pc.."my friend is my pc..."
i want to know what lemur introduction can do about do more models..

Models request fps rate ... good.and multiplayer team ..etc..

Next building is integrated parts of all..
I working at it..
Thank you for your write.. is very good consideration about ...
What do you think about idea to "leave the pack full in 3d preview about my beta of www.setdev.tk?

I want to put all or 90% of my work in 3d preview about user can know what buy and about user can know about what use can use..
my next idea is : "convert entity to segment.."
I tink many scripter and programmer can do it.

What you think about?

"i put this question about i want to can put door and window to my model compatible with fpsc resources pack.."

SETTIMO TUDOR EUGEN C.
AlanC
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Location: Seattle, WA
Posted: 14th Feb 2008 06:40
Can we see a pic of the inside of the tower?

GAME MAKER ITALIA
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Posted: 14th Feb 2008 12:47
Yep.... i make one flash version video for all models.. must only wait one/two days..

SETTIMO TUDOR EUGEN C.
TZap
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Posted: 16th Feb 2008 12:26
Nice one...great work!
GAME MAKER ITALIA
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Posted: 17th Feb 2008 03:02
ty TZap...

SETTIMO TUDOR EUGEN C.
sonicreator 2006
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Location: Press F5
Posted: 17th Feb 2008 17:03
i have a solution for your white texture problem, check if you have a diffuse texture (ends with _D.dds) or a specular tex (_S.dds)

then make sure you have either quick lightmapping or full light mapping on!
PS. love the models! if you give it a normal map, it will look even better!

from SC

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 19th Feb 2008 22:15
ty bro..
My problem is to understand good what is "normal lighmapping?"

I use some light round the object and after i render it..
And with render i build the light .bmp..
Unwrap 3d can normal lightmaping my models?

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 22nd Feb 2008 00:18
Tower one inside preview...

SETTIMO TUDOR EUGEN C.

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