Ok done heres you code
cls
hide mouse
rem make sprite sky
load sound "explode5.wav",1
Box 0,0,8,8
get image 9,0,0,8,8
sprite 9,0,0,9
hor = 320:ver=20
rem make sprite 1
ink rgb(255,255,0),0
Box 0,0,32,6
get image 1,0,0,32,6,1
rem make sprite 2
ink rgb(255,0,0),0
Box 0,0,32,6
get image 2,0,0,32,6,2
rem make sprite 3
ink rgb(255,255,255),0
Box 0,0,3,3
get image 3,0,0,4,8,3
spritey = 320
spritex = -90
sx = 848
sy = 340
spritedav=-150
sp = 645
sb =-50
sl = 645
sc = -200
st = 600
sync on
sync rate 1000
Do
inc ver
sprite 1,spritex,spritey,1
sprite 2,sx,sy,2
sprite 3,spritedav,250,2
sprite 4,sp,300,1
sprite 5,sb,400,2
sprite 6,sl,450,1
sprite 7,sc,200,2
sprite 8,st,230,1
sprite 9,hor,ver,3
inc spritex
dec sx
dec sp
dec st
inc spritedav
inc sb
dec sl
inc sc
dec st
inc spritedav
dec sx
if spritex = 648 then spritex = -90
if sx = -40 then sx = 648
if sp = -80 then sp = 748
if spritedav = 648 then spritedav = -100
if sb = 648 then sb = -100
if sl = -70 then sl = 648
if sc = 648 then sc = -150
if st = -70 then st = 648
if ver > 490 then ver = 50
if sprite collision(9,1)=1 and four = 0
play sound 1
hide sprite 1
ver = 20
four=1
endif
if sprite collision(9,2)=1 and hi = 0
play sound 1
hide sprite 2
ver = 20
hi=1
endif
if sprite collision(9,3)=1 and go = 0
play sound 1
hide sprite 3
ver = 20
go=1
endif
if sprite collision(9,4)=1 and lol = 0
play sound 1
hide sprite 4
ver = 20
lol=1
endif
if sprite collision(9,5)=1 and moo=0
play sound 1
hide sprite 5
ver = 20
moo=1
endif
if sprite collision(9,6)=1 and one = 0
play sound 1
hide sprite 6
ver = 20
one=1
endif
if sprite collision(9,7)=1 and two = 0
play sound 1
hide sprite 7
ver = 20
two=2
endif
if sprite collision(9,8)=1 and three = 0
play sound 1
hide sprite 8
ver = 20
three = 3
endif
sync
cls rgb(0,0,255)
loop
wait key
end
Windows Is better than everything