Quote: "Generally, the bitmap commands are for very specific cases where you wish to do special things (image editing and fades example) and you wouldnt use them for sprites and things. You might use them for backgrounds but for simple, static (unchanging) backgrounds I would just load your background image using dbLoadImage() and then use dbPasteImage() to draw it to the screen."
That clears things up a bit. As it stands I
do want to modify the bitmap. The intitial program is to provide me a means of laying out my roadways graphically rather than trying to generate the internal representation of my maps by hand. Once the layout is set I'll write it out to file for retrieval. Since each level will have a different layout this, hopefully, will help me avoid hand editing mistakes and maybe provide a means of letting players design their own levels.
When it comes to the game itself the roadways will be drawn based on that internal representation, which will also be used to determine vehicle movement. I'll be starting out with a dbCreateBitmap call and then drawing the ground and roadways on top of that.
That said, I'm still not clear on how one tells the bitmap to display.
Lilith, Night Butterfly