You should know there's actually a seperate forum for Dark Physics, but I'll help you out anyway:
For simple clothing, such as a cape, you could probably just make a cloth, position it at the proper place, and use "Phy attach cloth to all shapes" to stick it to the character.
If you wanted to get any more complicated than that, like robes, you'll have to mess around with "phy attach cloth vertex to shape
". I haven't been using Dark Physics all that long so I don't know much about it, but there it is. To take it off just use "phy free cloth vertex"
![](http://www.geocities.com/rivenman2004/MinerosSig.jpg)
Powered by Box2D Physics. Thanks Diggsey!