Ok it looks like it would be that simple, but I just tryed it,
gy# = get ground height(1,x#,z#) + object size y(1)/2
but that dose not work, the object still slows down and floats on throe the matrix, I think that it needs a apposing force to push back but I don't know how to implement it.
gy# = get ground height(1,x#,z#)*9.8
I have tryed the code above but it dose not work ever, it made the object jump up and down franticly, but you could make out that it was still working its way throe the matrix.
I had tryed this on an older program some years ago, when I did not have dark physic, so I could make a object jump on a matrix and other objects, it had a force pushing down at the same rate, so it was like gravity pushing down, and the ground pushed back, like newtons lore of apoesing forces, but this dose not seem to work with dark physics.
From the dark and in to the light, twisted the body of madness, dark souls to only the one who would be called, Death lord of the dead, king of the forgotten, keep of lost souls.