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FPSC Classic Product Chat / V109 BETA - Public Test

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Flatlander
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Posted: 22nd Apr 2008 04:31 Edited at: 22nd Apr 2008 04:54
YES! (pumps arm up and down)

Works without a hitch. Now to figure out scripting with variables .

Plystire, since you have inside track maybe you could have a short tutorial for us in the Scripting forum?

If not I'll try and come up with something after awhile.

For those wondering about which of the variable commands are conditions and which are not; The conditions are the last four (4) statements. The ones that includes "returns true."
GOTH 1 SNIPER
User Banned
Posted: 22nd Apr 2008 05:10 Edited at: 22nd Apr 2008 05:11
I get this error with the new 1.9v3 update when testing lvl

i get the same error when the game runs

Woolfman
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Posted: 22nd Apr 2008 05:23
GOTH 1 SNIPER Try deleting all your .bin and .dbo
Plystire
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Posted: 22nd Apr 2008 06:33
Quote: "Plystire, since you have inside track maybe you could have a short tutorial for us in the Scripting forum?"


Now, how can I deny a tutorial when I've been called upon by name?


I've already started a small tutorial, so you can expect it to be up sometime tonight.


The one and only,
~PlystirE~

Flatlander
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Posted: 22nd Apr 2008 06:41 Edited at: 22nd Apr 2008 07:37
Thanks Plystire, I won't forget you for this.

Addendum:

I was having a bit of fun with newjumpheight. Setting it to 500 makes you go up so far that I got dizzy and sick as I am afraid of heights. If you do that be sure and look down right away. Wow. I then set it to 100 and you can now jump on high things such as a light post that I was using in testing the "lightintensity" command.

These two commands work for me.
tyrano man
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Posted: 22nd Apr 2008 09:38 Edited at: 22nd Apr 2008 19:08
Plystire, I have been away for many months on other dev engines with variables, so i did not witness your mod being released. i had a search and it looks quite interresting. once 1.09 is propperly released i'll see which one has the more powerful capabilities. I agree with you, graphics and shaders aren't as important as gameplay additions, which the simple use of a few variables can give you.

Tyr

Prepare for an epic battle between Good and Neutral!
Plystire
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Posted: 22nd Apr 2008 10:06
Thanks, tyrano.

Well, considering variables are about the only thing V1.09 and my mod have in common, then that's the only thing that'll be competing. Right now, gameplay wise, V1.09 has headshots and my mod doesn't, but from what I hear, they're a little.... unstable and at times can't even be called headshots, lol.


The one and only,
~PlystirE~

LeeBamber
TGC Lead Developer
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Posted: 22nd Apr 2008 12:44
WraithStaff, please provide a complete description of your system, operating system, hardware and a complete step by step to what you did to uninstall, manually clear and reinstall the software. Email me direct at [email protected] as this thread is dedicted to the V109 BETA update, rather than general installation problems.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
xplosys
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Posted: 22nd Apr 2008 17:39 Edited at: 22nd Apr 2008 18:19
I'm not sure what to make of these:

GLOBALVAR=X - set the current global variable index to write/read from to X
LOCALVAR=X - set the current local variable index to wrire/read from to X

Where X=???. I will have to wait for Plystire to shed some light on it.

Best.

EDIT: Thanks Plystire for the TUT. That cleared it all up.

Can you verify the number of available Global and local variables?

Mr Makealotofsmoke
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Posted: 22nd Apr 2008 18:15
so close to version 1.1


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3Dmajid
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Posted: 22nd Apr 2008 19:53
I tested it ... Not bad.Thanks.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Wraith Staff
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Posted: 22nd Apr 2008 20:27
Quote: "WraithStaff, please provide a complete description of your system, operating system, hardware and a complete step by step to what you did to uninstall, manually clear and reinstall the software. Email me direct at [email protected] as this thread is dedicted to the V109 BETA update, rather than general installation problems.
"


I got it to work after the factory restore I guess my PC was just crap


Wraith Games... Play Harder
Wraith Staff
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Posted: 22nd Apr 2008 20:29
Oh yeah... The new melee scripts don't seem to work with the old stock characters.


Wraith Games... Play Harder
Zdrok
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Posted: 22nd Apr 2008 20:31
@ Bloodhound 2: My v1.09B3 doesn't lag much at all. What bugs do you have? Perhaps you should try a clean reinstall, that might work.

Davidek
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Posted: 23rd Apr 2008 00:20
I used V9 and it crashes on Vista... I'm using V8
Plystire
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Posted: 23rd Apr 2008 00:24
Quote: "Can you verify the number of available Global and local variables?"


Nope, I have no clue how many you are allowed. Perhaps the array is expanding so you can use however many numbers as you want?

That's how my variables work anyway.

I suggest that you keep a list somewhere on what global variable numbers are being used for what.

I.e.
1 -> Lock Pick Flag



The one and only,
~PlystirE~

Chris Ganuza
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Posted: 23rd Apr 2008 03:23
Okay, i cant get the picture up, so ill explain the glitch. Some of the weapons are rainbow-like, and they are transparent.

CG
Flatlander
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Posted: 23rd Apr 2008 04:25 Edited at: 23rd Apr 2008 04:26
Is anybody else getting this problem with v1.09 beta3?

Create a simple room. I tried both a scifi and wwii room (3x3). Put a player start marker down and test game. OK it runs fine. However, when you do a test run on it again it will try to load the dbo/dbu files that it has created in the first test run so that it will load faster. This is when I get the error. The following image is where it stops before the error message.



Now here is the error window. The infamous MS XP error box.


Now, if you force a rebuild of the level so that it will recreate the dbo and dbu files it will work fine again. It is just when it tries to reload the dbo/dbu files.
Plystire
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Posted: 23rd Apr 2008 04:35
To make things easier on Lee, he has disabled accurate error messages. By doing this, he can make much smaller executable files for you.

Now, when FPSC gets an internal error that will USUALLY bring up a descriptive message, it will just crash. However, if Lee were to duplicate the problem, he would get the proper error instead of a simple crash and burn.

I recommend that everyone do what Flatlander has just done, and describe exactly how to duplicate the crash, so that Lee can go make it give him a proper description and find out how to fix it.

Good job. *thumbs up*


The one and only,
~PlystirE~

Toasty Fresh
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Posted: 23rd Apr 2008 06:32
I've got the same prob as F L A T L A N D E R, except that it happens when I start FPSC.

xplosys
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Posted: 23rd Apr 2008 16:17
Just to expound on FL error (which I also have) it only happens when I make no changes to the level and test again. Any change (light, segment, entity) to the level will relieve the problem, and it builds/tests normally.

I deleted all bin's and dbo's prior to the upgrade.

For now, a quick fix that worked for me was to once again delete all bin's and dbo's, and reinstall the previous 1.09 update.

Best.

Flatlander
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Posted: 23rd Apr 2008 17:16
Quote: "Any change (light, segment, entity) to the level will relieve the problem,"


I guess that's what I meant by doing a forced rebuild. All you have to do is place a 1x1 segment room outside of the usable map area and it will of course rebuild. The next time, delete the room segment for a rebuild. When you build the actual game it will rebuild everything and there will not be any problem with the build. This is just with the test game.

If you don't want to do this you can also go into the "levelbank\testlevel" folder and delete all the files except for the "lightmaps" folder each time you want to do a retest if you have not changed anything that would force a rebuild.

I certainly believe that this has totally confused everybody.
Flatlander
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Posted: 23rd Apr 2008 19:20
@Lee, when the user saves the game did you make sure that all of the global variables are saved? I assume they are. I haven't gotten that far in testing it out.
djmaster
User Banned
Posted: 23rd Apr 2008 20:07
and this stupid segment placing,i placed a room,raised a layer and deleted the ceiling,then i pressed M and started making walls but each time i place a wall the ceiling piece is added by,how to fix it?

Soldier of Fortune Episode 1
Flatlander
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Posted: 23rd Apr 2008 20:19 Edited at: 23rd Apr 2008 20:21
djmaster, that does not happen to be a bug. This was actually implemented in 107 or 108 on purpose. Heres what you need to do:

Open the folder fileslanguagebankenglishtextfiles
Now open the file fpsc-050.txt into notepad
Search for the number 406
You should see this: 406=
Place a 1 after the equal sign making it 406=1
Save the file

This will now prevent the automatic creation of the ceiling.

BTW, while this file is open don't mess with anything else unless you know what your doing.
incense
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Posted: 24th Apr 2008 08:03 Edited at: 24th Apr 2008 08:04
I have the same issue. I just deleted the bin and dbo files and it tested the game again just fine. It is kind of a pain to have to do that every time i want to test a game though.

I believe it is safe to say at this point that the issue lies with the program.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Andrew121
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Posted: 24th Apr 2008 19:31
None of the updates work for me.... It says V109 but i don't have the jump or anything. Do i need to install the other updates too?
LeeBamber
TGC Lead Developer
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Posted: 24th Apr 2008 21:36
The DBU crash in BETA3 is confirmed. New BETA4 out asap, just finishing up a new IMAGEBLOCK feature which completely fails to offer a significant load time reduction but does protect all your texture files from casual piracy Watch this thread!

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
FredP
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Posted: 24th Apr 2008 21:53
Lee,
Now if you could just get FPSC to make me coffee we'd be all set.
Anything to deter piracy is much appreciated.
I always keep a close eye on this thread.
Thanks again to you and the other programmers at TGC for all of your hard work.

RIP Floating Skull unknown-2007 we will miss you in FPSC x10
xplosys
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Posted: 24th Apr 2008 21:58 Edited at: 24th Apr 2008 22:04
Quote: "which completely fails to offer a significant load time reduction "


LOL. As long as it doesn't increase load time, it's a welcome addition.

Lee, If you check this again, could you tell us how many global and local variables we have to work with?

Best.

LeeBamber
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Posted: 25th Apr 2008 03:14
BETA4 Uploaded, but it has a few identified issues you should be aware of. Do not use BETA4 if you do not wish to experience them. The lightmapping and some textures are missing/corrupt due to the IMAGEBLOCK code being work in progress, and the SAVE/LOAD now crashes on LOAD due to additional save game data not in alignment with a previous version of the file format. No need to report these issues as they are part of the BETA5 fix.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Flatlander
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Posted: 25th Apr 2008 04:05 Edited at: 25th Apr 2008 04:09
Quote: "None of the updates work for me.... It says V109 but i don't have the jump or anything. Do i need to install the other updates too?"


As long as you installed b3. But now that b4, is out you should skiip b3 and go to b4. Unless you need the the lightmapping and load/save to be working for you.

You need to include the NEWJUMPHEIGHT in a script. I'm in the process of giving you an example. I must have deleted my script that did that.
Krowsnest
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Posted: 25th Apr 2008 04:28
i Really wanna try the melee animations and new scripts but the risks seem to outweigh the advantages......lol just better wait for beta5

Place Signature Here ___________
Flatlander
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Posted: 25th Apr 2008 04:43 Edited at: 25th Apr 2008 04:52
@Andrew121 etal

Here is a basic script using NEWJUMPHEIGHT.



Screenies forthcoming. You'll want to see how high the player jumped.

Here are the screenies. Click on the thumbnail for a larger image.

The player enters a trigger zone and displays this message.



The player jumps. Whoa wait a minute I'm afraid of heights.



Have fun but you do see the issue involved with jumping too high. The gamer can see the whole map area as well as the skybox. However, you may think of a game where that wouldn't matter.
Flatlander
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Posted: 25th Apr 2008 04:54
@Krowsnest

If you're in serious development right now then maybe you should wait until the official release of 1.09. However, if you are like myself and am not doing anything until it comes out. Then go for it. If everything has already been installed properly to begin with, then the v1.09 installs should not seriously cause you any problems. I haven't had any anyway. That way you can help debug.
Krowsnest
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Posted: 25th Apr 2008 05:01
Umm....I lied b4 lee lol, the only problems I've found so far are that the hands on model pack 9/10 and 5 come up weord or not at all. Also the melee script sort of makes the enemy "strut" before it gets close enough to attack. Idk if these are already known lee just saying

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Krowsnest
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Posted: 25th Apr 2008 05:04
And thx Flatlander, I'm not working on a very serious game yet (waiting for V2)so I did try the beta4, but I'll keep updating,(errors or not lol) until V2

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Toasty Fresh
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Posted: 25th Apr 2008 05:06
Krowsnest, I get the same problems with the hands as well.

Krowsnest
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Posted: 25th Apr 2008 05:08
ok lol so I'm not crazy then and just thinking the hands are weirding out, I didn't find any other texture problems yet, tomarrow I might check some more, but by then all the other problems will probably be found out

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Flatlander
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Posted: 25th Apr 2008 05:13
Quote: "(waiting for V2)"


I might wait til then, too. Sounds like mid 2008 but don't hold me to it because it is almost mid 2008 and 1.09 isn't done yet, but I think we might be seeing a light at the end of the tunnel. :: Keeps his fingers crossed ::
Toasty Fresh
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Posted: 25th Apr 2008 06:11
Flatlander
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Posted: 25th Apr 2008 06:28
@Krowsnest and Toasty

Lee had said this:

Quote: "BETA4 Uploaded, but it has a few identified issues . . . some textures are missing/corrupt due to the IMAGEBLOCK code being work in progress"


So that might be the problem. I get the same thing with the "fisty gloves."
Toasty Fresh
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Posted: 25th Apr 2008 07:42
OK. I'll try turning it off.

Flatlander
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Posted: 25th Apr 2008 09:42
Well, actually, I think it is turned off by default. It's just that while he is still working on it some of the textures are messed up.

If I'm not mistaken, which I could be, I think he got B4 out so that we can at least test things without the editor crashing because of the DBU issue. That was very annoying. He probably really didn't want to release it just quite yet. I know I wouldn't have wanted to but because of the circumstances, well . . .
Toasty Fresh
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Posted: 25th Apr 2008 10:39
OK. Well, I know of another bug, I don't know what triggers it, but what it is, is that at random times, I save my map, then it saves, but where the save box was, is just a black box, and the background turns black. Very annoying.

(I'm gonna look like an idiot if this is the DBU issue...)

Flatlander
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Posted: 25th Apr 2008 11:02 Edited at: 25th Apr 2008 11:04
As you can see I'm up at all hours. However, I think I will be turning in now. Gotta get up early.

This is not the DBU issue. This was an issue that was in the past and I thought that it was fixed in either 1.07, 8, 9. Can't remember. I had this problem all the time back in v1.03, 4 and so on. I also had a not so good graphics card and computer for game development. Out of curiosity what is your system?
Toasty Fresh
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Posted: 25th Apr 2008 11:25
Windows XP Proffesional, I think.

Flatlander
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Posted: 25th Apr 2008 15:22
That's part of it.

How about, how much RAM. 500 MB 1 GB 1.5 GB 2 GB?
Processor speed? Not quite as important unless it's real slow.
Now comes the most important part, what is your graphics card
and how much on-board, dedicated memory does it have?

The ram and type of graphics card with some dedicated memory are very important.
Toasty Fresh
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Posted: 25th Apr 2008 15:41
Ah, i'll have to check all of that. I forget.

What's that thing you run to check your specs again?

Slayer222
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Posted: 25th Apr 2008 17:40
Try "Crap Cleaner", more mildly know as CCleaner.
It's free, helps clean up your PC and tells you your specs.

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