@Andrew121 etal
Here is a basic script using NEWJUMPHEIGHT.
;Artificial Intelligence Script
;Header
desc = Jump reeeeeeeeeeeeeeealllllly high
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=dialogsuper_feet.png,hudname=superfeet,hudhide=1,hudmake=display,state=10
:state=10,plrwithinzone=1:hudshow=superfeet,hudfadeout=superfeet,newjumpheight=500
;End of Script
Screenies forthcoming. You'll want to see how high the player jumped.
Here are the screenies. Click on the thumbnail for a larger image.
The player enters a trigger zone and displays this message.
The player jumps. Whoa wait a minute I'm afraid of heights.
Have fun but you do see the issue involved with jumping too high. The gamer can see the whole map area as well as the skybox. However, you may think of a game where that wouldn't matter.