Beta 6 uploaded for your consumption. This version freezes the feature additions stage and now we move into getting any problems we have introduced fixed. My priority is to fix those over bugs that have been in before V108, the idea is that we make FPSC no worse for the update which has happened a few times in the past. Just as Doctors pledge to make the patient no worse, my hope is to make the engine no worse
If you have identified a bug, please email me (
[email protected]) a screenshot of the offending issue, along with materials I will need to reproduce it such as level files, step by step, etc. If I do not get these soon, it is likely V109 will go out without attending to any issues you may still have with BETA6.
Thanks for the feedback! Just for your info I managed to get a decent reduction in load time on a typical V108 one level game from 24 seconds down to 14 seconds with V109 BETA6, largely thanks to the use of the IMAGEBLOCK feature and the loading of DBO files rather than X files.
I am aware of the bug that makes the decal sparks from bullet hits disappear, which are the kind of bugs I prefer to deal with for now. Things that worked just fine in V108 but are no longer working in V109. Thanks again.
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