i'm still working on the iro2 engine very very slowly
I can only do it in my free time and that usually gets taken up by paid programming side jobs atm :/ Which is sad, because I love this engine.
Anyway, I was showing some screens to a friend and I quite liked them (as did he
) so thought i would share as the last update was those youtube video links and it was agessssss ago.
http://www.webapocalypse.com/storage/iro2.030508.a.jpg
http://www.webapocalypse.com/storage/iro2.030508.b.jpg
It'll look nice when shaders dont blow up the engine and all effects can be applied to limbs (hint hint
)
Just for your info, the differences between this and the original iro 1.0 engine you saw in the 2005 puzzle competition:
-complete rewrite from ground up
-hacked newton phsyics using NewtonSDK but hacked down to get a more arcadey feel
-immense speed increases because of much much faster texture access routines and better level formats - levels that would cause iro1 to grind to slowness still havnt gone below the 60fps cap and i havnt even written the visual optimisation routines yet, all objects visible xD
-a little less "puzzle" and a bit more "arcade". Rebalancing and rethinking the engine to make it more fun. No more 30minute planning session needed to complete the level (infact, the planning screen is gone) and a little more "fun" added
and for those who missed the old youtube videos of the engine, here they are (old stuff here):
http://youtube.com/watch?v=ZRxhqBLkgg8
http://youtube.com/watch?v=KnWgdPvmGk4
next update will probably be in a years time (exageration, but u never know xD) but i'll let u know if i do anything new