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FPSC Classic Product Chat / WarFact: Design Theory

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Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th May 2008 22:45
Hello, fellow forumers. Took a bit of a break, glad to be back.

As you can see in my sig, I'm planning a game which will be started in X9 and carry on into the X10 Migration (v2). Since the version of the game is currently capped at v0.0.1, there is not much to go in the way of story, screens, etc. That is why I decided to post this here, not in Showcase. I will be posting screens along the way as I get some level designing in. Level 1 is currently set in a prison and you must find a way out. The only thing I have for a story is that you play as an ex-mercenary who is being hunted down by an army of rival mercenaries, as well as police and the SWAT team. That's all I have for the game, no name for the progationist and other characters whom I will not reveal as of yet.

This game will take place all across the USA, in all sorts of environments: warehouses, bases, parts of the city, and other areas. I will be concentrating on level 1 as of now because it's a pretty long level. Mods, if this is somehow off-topic, my apologies as I thought it wasn't.
Thank you for reading this info,
~AI

WarFact
Arriving in FPS Creator v2
AaronG
17
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 24th May 2008 23:15
yay.


Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th May 2008 23:16
A bit sarcastic there, don'tcha think?

WarFact
Arriving in FPS Creator v2
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 24th May 2008 23:16
Oh crap, he's a planning.
This time take a big step, Do concepts, after that do the story.
then plan out what you wil need, meshes textures, scripts, remember, we will always be here to assist you.
good luck.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th May 2008 23:22
Thanks, Tatters.

WarFact
Arriving in FPS Creator v2
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 24th May 2008 23:25
Yes, Good Luck



Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 24th May 2008 23:41
Also, I have 3dsmax, and If you want some wall meshes then get me when I start my world-war two project, I'll be open up then for wall/floor mesh making.

Best of luck.

puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 24th May 2008 23:45
uh oh... I mean good luck.

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th May 2008 23:59
I wnder how long this project will last. Hopefully not as long as your others

Formerly Bum Fat Cheese
Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 25th May 2008 00:05
Quote: "Hopefully not as long as your others "

was that really necessary? lol.

You'll Know When You See It.

Death has no end
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 25th May 2008 00:15
AAAgreen, stop pulling him down, I can tell that this time he is going to actualy make somthing.
same goes for the rest, I can tell you, that I belive AI is going to actualy make this, atleast a demo or beta, I can tell he is going to come through with this.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 25th May 2008 00:42
Well, when I get finished with level 1, I'll be releasing a free environmental demo, possibly with characters. It'll have guns and some dynamic objects to destroy.

WarFact
Arriving in FPS Creator v2
puppyofkosh
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Posted: 25th May 2008 00:43
Kinda funny, I never really finished a game and I'm not insulted...Good luck AI.

Aertic
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 25th May 2008 00:45
Also AI, look at other games that haver this type of gerne you're going for, I just had a great Idea by looking at Blackshot.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 25th May 2008 01:06
There will be whole arsenal for just the enemies, here's a list of both player and enemy weapons.

NOTE: The weapons with *s next to them mean that if in v2 enemies can use melee weapons, they will use this.

Player weapons:
All MP9/10 weapons
All of EAI's TGCS weapons

Enemy weapons {divided into type}:
Mercenary:
All of MP9/10 weapons
EAI's TCS melee weapons*
EAI's TGCS Guns
Elite {JFletcher, TGCS}
Tavor {FPSC stock}
Uzi {FPSC stock}
HK MP5 {MP5, TGCS}
AK47 {MP5, TGCS}
Jackhammer {MP5, TGCS}
Famas {MP5, TGCS}
AUG {MP5, TGCS}
FN SPR {MP5, TGCS}
MAC10 {MP6}
G3 {MP6}

Police:
Policeman's wooden baton*
Nightstick*
Elite {JFletcher, TGCS}
Beretta 92F {MP9}
AT9mm {MP6}
Nightstick*
MP5K {MP6}
HK MP5 {MP5, TGCS}
M16A3 {MP10}
M67 Fragmentation Grenade {MP10}
Glock 17 {MP9}
Pump-Action Shotgun {MP9}

SWAT Team:
AT9mm {MP6}
M4 {FPSC stock}
M4A1 {MP9}
M4A1/M203 {MP9}
M16A3 {MP10}
M16A3/M203 {MP10}
Beretta 92F {MP10}
JSCS Breecher {MP10}
M4CQBR {MP10}

It took me at least 25-30 to bang this list out, pretty long list, I must say. This list is just to inform of all of the weapons that are available to the player, and the amount of weapons to supply an army for the enemies. Allies will use the same weapons as the player does, as well.

At this point, I will point out that the player will only get ammo in some spots in the level. Enjoy the list, guys.

WarFact
Arriving in FPS Creator v2
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 25th May 2008 01:12 Edited at: 26th May 2008 02:44
not another thread......

I have returned, after 28 days of exile, fear me!
Zdrok
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 25th May 2008 01:42
...which what I'm doing. My motto is to Always use what you have.

WarFact
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puppyofkosh
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Joined: 9th Jan 2007
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Posted: 25th May 2008 01:47
Hmm, to be honest I always lay out a level or write a story before doing which guns to use and which enemies to use...but ok.

Deathead
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Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 01:57
@AI: I understand your idea, but I think you should drop the whole "Arriving in V2" idea. That was the purpose of my post.


We are the cost of a world gone wrong.
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 25th May 2008 02:06
How about this: I make the game, and if v2 comes out earlier than expected, then I can switch over?

WarFact
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Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 25th May 2008 02:31
I'm not gonna bother saying anything here. Just please, realise that you should not post this until you get somewhere and have some screens. If you don't, this is never going to get finished. Don't plan ahead, or it won't get done.
Don't plan ahead, or it won't get done.
Don't plan ahead, or it won't get done.
Don't plan ahead, or it won't get done.

There, got that? Remember it.

But, good luck, and I hope to see some screens. And another thing: Don't show us any screens until you finish the first level. And if you are not pleased with the first level, don't start from scratch.

Aertic
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Location: United Kingdom
Posted: 25th May 2008 02:36
Quote: "Don't plan ahead, or it won't get done.
Don't plan ahead, or it won't get done.
Don't plan ahead, or it won't get done."


Nah matey it does get done, i do it all the time.

Quote: "don't start from scratch."


Dont start of with too much scratch, only a little and it'll be ok.

Zdrok
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Location: Pittsburgh
Posted: 25th May 2008 19:55
WarFact is now official: http://forum.thegamecreators.com/?m=forum_view&t=130217&b=25! Please forward all comments to this thread, please.

WarFact
Arriving in FPS Creator v2
Shadow Blade
17
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Joined: 31st Oct 2006
Location: United Kingdom
Posted: 25th May 2008 20:01 Edited at: 26th May 2008 02:46
Quote: "Also, I have 3dsmax, and If you want some wall meshes then get me when I start my world-war two project, I'll be open up then for wall/floor mesh making."


How did you afford 3ds max?

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 25th May 2008 21:05
Quote: "yay."


Haha.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 25th May 2008 21:14 Edited at: 26th May 2008 02:47
Quote: "How did you afford 3ds max?"

He probably his a bit of money...
...or he's using his college funds.

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