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Dark GDK / Havok Physics

Author
Message
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 7th Jun 2008 18:48
ok, yeah, seems about right.... Well, now I have to work on ym FPS. I was hoping to get the physics in it soon.

I have another question, how do you get a picture for your signature?

~~Its not about what you know, its about how you figure it out.~~
unitech
17
Years of Service
User Offline
Joined: 27th Jun 2007
Location:
Posted: 7th Jun 2008 23:34
For physics use sharky's .. Its free and works.
Quote: "
I have another question, how do you get a picture for your signature?"
- No clue..
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 7th Jun 2008 23:54
Sharky's..... Hm.... thanks! Where do you find it?

~~Its not about what you know, its about how you figure it out.~~
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 8th Jun 2008 04:18
Are you shure it is sharky's, I am not finding ANYTHING. IS it Sparky's Physics?

~~Its not about what you know, its about how you figure it out.~~
dbGamerX
16
Years of Service
User Offline
Joined: 23rd Nov 2007
Location:
Posted: 8th Jun 2008 04:28
I don't know about Sparky's Physics, but I know there is a Sparky's Collision DLL.

As for the image in your sig... Have you tried


If that doesn't work you can always use a fake sig

dbPrint ( "Sig" );
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 8th Jun 2008 04:49
that might work, I will try it out.

yeah, i have sparky's colision, but not sharky's physics...

~~Its not about what you know, its about how you figure it out.~~
unitech
17
Years of Service
User Offline
Joined: 27th Jun 2007
Location:
Posted: 8th Jun 2008 05:49 Edited at: 8th Jun 2008 05:50
yeah Sparky's, my bad. collision only.
jezza
16
Years of Service
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 8th Jun 2008 11:59
yeah maniac, you can use sparky's to make a simple physics engine yourself. maybe someone will make a complex physics thing using sparky's and upload it here, like jason did with the OOP.
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 8th Jun 2008 13:37
Quote: "yeah maniac, you can use sparky's to make a simple physics engine yourself."


I tried, I tried..... Maybe one day I will get it....

Bishop
21
Years of Service
User Offline
Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 9th Jun 2008 13:17
Quote: "I tried, I tried..... Maybe one day I will get it...."


No offense, but perhaps some more advanced free physics engines are beyond your c++ skills. I would refer you to http://darkphysics.thegamecreators.com/ to have a look at DarkPHYSICS. It is built for DarkGDK and DarkBASIC, and is very easy to use. The downside? Well, you'll have to shell out a few clams for it.

Quote: "Do not!!!"


...says the most hardheaded DBPro user ^_^ <3


Tux is my guildmaster.

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