Getting back to the first post, this topic intrigues me. For my online multiplayer part of my game, the chat system will be different than most other games. Along with in-game chat, it will have the C4F player to player messaging system (totally out of the game). It works by looking up the username in a REALLY long list of SQL entries on my web server.
Regarding the second post,
Quote: "I would say use dbEntry, I am not Exactly sure how to use it, but I am working it out. Then just do dbText ( dbEntry );"
That code won't work because you need the X and Y coordinates before the string value itself.
Quote: "void dbText ( int iX, int iY, char* szString )"
And it will only print on your screen- not others. To send it to all screens, you can use Winsock to submit a variable to your server, which in turn can submit it to every player. Note that dbEntry returns the string value held in the windows message pump. It's easier to store text in a dynamic character array and send it to a server
I'm still finishing my Campaign mode of my game though.
Oh, and I like the target cursor in that picture lol.
dbPrint ( "Sig" );