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Dark GDK / Multiplayer Messaging

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CAJUN57
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Posted: 7th Jun 2008 16:18
could someone give me some code that lets you type messages to other players using multisync.
Thsanks

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programing maniac
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Posted: 7th Jun 2008 16:25
I have been working on that, but not with multisync, although it should be easy to convert.

I would say use dbEntry, I am not Exactly sure how to use it, but I am working it out. Then just do dbText ( dbEntry );

I am working on the code, so once i get it, i'll show you it!

what type of game are you making with multisync? I am working on a FPS where it is two teams and.... It is kinda long. I have already made a really cool landscape!

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 16:45
Yea im working on an Fps i plan on making multiplayer, its indoors only right now because im having trouble with the physics. It also gonna be based around two teams with game modes like team death match and CTF.

I also cant get my game to show the other players when using multisync online, but i deleted that whole game and starting over from scratch.

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Posted: 7th Jun 2008 17:47
I am making sorta the same game. Two teams, and you just try to get the most points by killing the other team, or by getting to their base.

I made the map, and it looks pretty good, it isn't done yet, still need to work on the platform and stuff.

~~Its not about what you know, its about how you figure it out.~~

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CAJUN57
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Posted: 7th Jun 2008 18:34
This is a shot of the game. Just started today.

Do you know how i can get a crosshair. i tried dbloadimage and than dbpasteimage but i never showed the crosshair

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CAJUN57
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Posted: 7th Jun 2008 18:45
Is your arena a direct X file??

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Posted: 7th Jun 2008 18:50
Quote: "Do you know how i can get a crosshair. i tried dbloadimage and than dbpasteimage but i never showed the crosshair"


Load the image, then in the mainloop just do dbPasteSprite ( 1, dbScreenWidth ()/2, dbScreenHieght()/2 );

Quote: "Is your arena a direct X file??
"


Yeah, and I am working on getting better texture.

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 18:54
Yeah i got the crosshair. I just converted it to .tga and it came up.

Could i use your arena in my game??

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programing maniac
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Posted: 7th Jun 2008 19:12
I would say yes, if I wasn't going to use it, but I want to use it in a real game, and I don't really want it to be like in another game. Sorry.

But, if you want me to make you a different arena thing, I can do it. Just tell me what you want in it. Don't ask me to make it look A LOT like mine.

Do you want like a really rugged landscape with hills and stuff, and a huge mountain in the middle?

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 19:30
Quote: "
Do you want like a really rugged landscape with hills and stuff, and a huge mountain in the middle?
"


That would be great !!!
thanks!!!
Do you know alot about Multisync??

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Posted: 7th Jun 2008 19:37
By alot, do you mean knowing nothing?

I have no idea how to work with multisync, I only know a bit. I am going to use it in my game, but I still need to work on the models, animation, and things before I EVEN start thinking about getting it to work online.

Quote: "That would be great !!!"


Ok, I will get to work on that, how high do you want the poly count to be?

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 19:44
Quote: "I have no idea how to work with multisync, I only know a bit. I am going to use it in my game, but I still need to work on the models, animation, and things before I EVEN start thinking about getting it to work online."


Same here

The poly count should be pretty high. just make sure it isnt too high.

This is a pic of the only map i have now.

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CAJUN57
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Posted: 7th Jun 2008 19:55 Edited at: 7th Jun 2008 19:55
Are you using Blender??
Blenders really nice except i suck with it.

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Posted: 7th Jun 2008 20:07
That is So much better then anything I could do..... Lol

Quote: "Are you using Blender??"


Yeah, I find it serves the purpose. How about 2,000 max poly count? Is that okay? My arena was like 5,000.

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 20:12
Yeah anywhere in the range of 2000-5000 would be great

thanks

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Posted: 7th Jun 2008 20:14
Uh, the mountain is a bit problematic, I am going to try and get it in there, but if you are making a FPS, you would want two bases right? Do you want those? The rest I will make rugged. Also, do you want an underground tunnel? That would be fun to make....

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 20:23
Quote: "you would want two bases right?"

Yeah definantly want to bases..

Quote: "Also, do you want an underground tunnel? That would be fun to make"

That would be awsome!!!!

Thanks il add you on the credits of my game

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Posted: 7th Jun 2008 20:54
The tunnel was hard, and I still need to get it so that it looks like it is part of the entire thing. Then I have to color it... That will be really hard with the tunnel....

Well, it is coming along pretty nicely.

~~Its not about what you know, its about how you figure it out.~~
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Posted: 7th Jun 2008 20:55
Quote: "Thanks il add you on the credits of my game"


Big, Front and Center!

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Posted: 7th Jun 2008 21:12
I am just a genius! It was almost done, just needed texturing, I forgot to save and I closed it ...

Well, I didn't really like it anyways, so start again!

~~Its not about what you know, its about how you figure it out.~~
CAJUN57
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Posted: 7th Jun 2008 21:24
Quote: "Well, it is coming along pretty nicely."

Sounds Great!!

Quote: "I am just a genius! It was almost done, just needed texturing, I forgot to save and I closed it"

That happened to me alot in blender

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CAJUN57
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Posted: 7th Jun 2008 21:43 Edited at: 7th Jun 2008 21:46


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Posted: 7th Jun 2008 22:35
Hey, how did you do that? I mean, get the picture in the middle of the post?

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Posted: 7th Jun 2008 22:56
Oh, yeah, did you ever get the message system working?

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Posted: 8th Jun 2008 00:46
I AM DONE!

All I need to do is export it, then it will be COMPLETELY finished. I don't really know how to export textures? Do you?

I mean in the shading menu, then the texture menu. I loaded an image. How do you export that?

~~Its not about what you know, its about how you figure it out.~~

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programing maniac
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Posted: 8th Jun 2008 00:47
Cave

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programing maniac
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Posted: 8th Jun 2008 00:47 Edited at: 8th Jun 2008 00:48
Just a quick Overview

Only 4495 poly count.

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dbGamerX
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Posted: 8th Jun 2008 01:01
Getting back to the first post, this topic intrigues me. For my online multiplayer part of my game, the chat system will be different than most other games. Along with in-game chat, it will have the C4F player to player messaging system (totally out of the game). It works by looking up the username in a REALLY long list of SQL entries on my web server.

Regarding the second post,
Quote: "I would say use dbEntry, I am not Exactly sure how to use it, but I am working it out. Then just do dbText ( dbEntry );"


That code won't work because you need the X and Y coordinates before the string value itself.
Quote: "void dbText ( int iX, int iY, char* szString )"


And it will only print on your screen- not others. To send it to all screens, you can use Winsock to submit a variable to your server, which in turn can submit it to every player. Note that dbEntry returns the string value held in the windows message pump. It's easier to store text in a dynamic character array and send it to a server

I'm still finishing my Campaign mode of my game though.

Oh, and I like the target cursor in that picture lol.

dbPrint ( "Sig" );
programing maniac
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Posted: 8th Jun 2008 01:08
Yeah, I don't really know much about multi sync, so thats why it says dbText and dbEntry.

Quote: "I'm still finishing my Campaign mode of my game though."


Hopefully we will be able to play it when your done! I don't know how to make computers. It is so confusing programing them to do things.....

Good luck on the game!

~~Its not about what you know, its about how you figure it out.~~
dbGamerX
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Posted: 8th Jun 2008 01:34
Thanks. Good luck on yours to Mine is a mix of FPS/swords and 3rd person views. What about yours?

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Posted: 8th Jun 2008 02:13
Well, I am trying to make a toon game, working with another person who makes the models, where it is like you get to walk around and talk to people online.

That is a warm up for my FPS, two teams, message system, and lots of warfare!!!!

Thanks

~~Its not about what you know, its about how you figure it out.~~
dbGamerX
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Posted: 8th Jun 2008 02:37
MASS D3STRUCTION! lol

You mean sort of like Disney's Toontown Online? That's pretty cool. You'll be able to make a LOT of money with stuff like that.

As for mine, it is a fan game for a popular series by Nintendo. (Of course that's just to warm up). Then I'm planning to buy the license and plan to send the people of the Earth to intergalactic war in a fully fledged FPS!

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Posted: 8th Jun 2008 13:57
Hey! Your copying my second game! (your not actually)

I am making an FPS, and this one will be the one that will be awesome, I need a name though......

Quote: "You mean sort of like Disney's Toontown Online? That's pretty cool. You'll be able to make a LOT of money with stuff like that."


Yeah, it is going to be where you can walk around and talk to people. It is just going to be a warm up on how to use multi-sync and using the message system.

I might add more stuff, though this one person gave me all the models I needed to build the city, although I am not sure why...

He just gave me like 10 free toony models which are good.

(Need a Name)
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Posted: 8th Jun 2008 14:14
Uh, cajun- I can't seem to get this model to export with the texture, so want me just to post the blender version?

(Need a Name)
dbGamerX
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Posted: 8th Jun 2008 16:29
Quote: "I might add more stuff, though this one person gave me all the models I needed to build the city, although I am not sure why..."


Looks fishy to me. Nobody goes up to someone and gives free stuff. There has to be a catch to it. Of course there are free model sites etc, but they say you can't use them in commercial apps and if you do, you have to credit them or something.

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Posted: 8th Jun 2008 16:47
I jsut have to put his name in the credits, that is all he said- I can use them for anything...

(Need a Name)
CAJUN57
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Posted: 8th Jun 2008 17:31
Yeah to export the texture you just UV map it in blender. then when you export it in blender it still wont show the texture so you have to edit the direct x file which i can do that.

Quote: "I am making an FPS, and this one will be the one that will be awesome, I need a name though"


Same here but im planning on making my eventully an mmofps

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CAJUN57
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Posted: 8th Jun 2008 17:38
Dude that tunnel looks awsome

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Posted: 8th Jun 2008 18:35
Yeah, on my original one, I added a tunnel also because I liked it a lot. Now the one I made for you looks Better..... GRRRR....

(Need a Name)
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Posted: 8th Jun 2008 18:51 Edited at: 8th Jun 2008 19:57
THE File.....

Use it wisely (or not....)

Remember to read the directions!!!!!

(Need a Name)

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CAJUN57
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Posted: 8th Jun 2008 20:07
Hey that map is amazing

Im having trouble with blender it wont export it as a direct x.
Could you post the direct x model and il edit it to get the texture to appear?

thanks

Great map!!

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CAJUN57
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Posted: 8th Jun 2008 20:17
Oh and il email that toutorial soon

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Posted: 8th Jun 2008 20:22
Quote: "Oh and il email that toutorial soon"

Thanks, it is just I really want to use it, but It NEVER works....

Quote: "Im having trouble with blender it wont export it as a direct x.
Could you post the direct x model and il edit it to get the texture to appear?"

No problem, the .x file is attached.

Quote: "Hey that map is amazing"

Thanks, it isn't as great as it could be, mostly because it had to be low poly- a really amazing one would be like 10,000 poly. But then it wouldn't work in the game...

I really am only proud of my tunnels, they turned out really well.

(Need a Name)

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CAJUN57
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Posted: 8th Jun 2008 20:24
il post a demo of your map rendered in darkgdk in a minute

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Posted: 8th Jun 2008 20:27
ok, thanks.

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CAJUN57
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Posted: 8th Jun 2008 20:32
Quick question,
Do you have python installed on your computer

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Posted: 8th Jun 2008 20:35
yeah, I started out with it, although it isn't the best because it can't compile Thats why I switched to c++, strong, efficient, and IT can compile.

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CAJUN57
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Posted: 8th Jun 2008 20:37
O i was wondering because i dont have it and thats why blender wont let me export direct x files.

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Posted: 8th Jun 2008 20:41
That isn't the reason, Blender is BASED on python, you couldn't use it without python. You just don't have the plugin. Go back to blender .org, and download the zip file also.

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CAJUN57
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Posted: 8th Jun 2008 20:43
yeah with the pyhon it wont let me do direct x either??

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