I suppose you're right about the demon thing, it's your choice really - I mean if you're going for a scene involving architecture, like say a cafe - you could have somebody sitting down and drinking a coffee, or a statue in the background, so essentially you could be working on primarily your architectual modelling, but your organic modelling and texturing could be utilised as well. I dunno, perhaps a demon raiding a baguette shop in Paris? If that's what you prefer.
I suppose if you're going for a scene it would give you a lot to experiment with and perhaps start visualising things on a larger scale (consider a lot of focus seems to be on singular models) and would be good practice.
I think I might like the idea of an alleyway with a homeless man sitting on the floor with a bottle of beer. Means I get to do organics and a bit extra, might try for stylism as well (saves on polygons and texture skill).
Quote: "Plus (ya)Poland is a really cool country for many reasons, especially in the realm of Whose Line Is It Anyway"
And Behemoth, definitely something worth celebrating Poland for.
"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant