Yeah!
Well, I use the script given in the update, "pickupcandrop.fpi". Give it to the main of the weapon you allow to drop, it goes as so.
;Artificial Intelligence Script
;Header
desc = Pickup Item (can drop - press H) [MUST USE PHYSICS ALWAYS ON]
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecoretextpickedupanitem.tga,hudname=itemprompt,hudhide=1,hudmake=display,state=10,coloff
:state=10,plrdistwithin=40:state=1,playertake,plrsound=$0,hudshow=itemprompt,hudfadeout=itemprompt
;playerdrop when press H key causes an automatic increment of the state value
:state=1,scancodekeypressed=35:plrsound=$1,playerdrop
:state=2,plrdistfurther=45:state=10
;End of Script
Works for me just fine, the gun has to have "Physics On" set to "yes" and "Always Active" set to
"yes".
"Informed decision-making comes from a long tradition of guessing and blaming others for inadequate results." - Scott Adams