Hi Cash-
Sorry I wasn't very clear. Yeah, I already use multiple convex objects to create the concave cup+stem object, via the "compound collision" functions in Newton (no other way for a dynamic movable object to be concave in Newton). My question is does DP have similar functions to "glue" convex objects together to create one solid movable object, and is it fast?
All I saw in the docs that looked hopeful is the fixed joint but I might be missing another way, and it's possible with joint strengths it might not be a full rigid body... ?
Like your box catapult there... is that one rigid body according to DP? Thanks.
I'm not a real programmer but I play one with DBPro!