Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Asteroid Worlds

Author
Message
Mr Tank
16
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 30th Jul 2008 16:34 Edited at: 25th Aug 2008 02:24
LATEST DEMO ATTATCHED TO POST DATED 22 AUG. DEMO ALSO AVAILABLE ON MEDIAFIRE CLICK HERE!

Taking a break from making my other game. This is an asteroids clone, with the novelty of having a spherical play area, rather than a wrapping rectangle.

Stuff done:
basic mechanics and collisions using a gridding system
can shoot and destroy asteroids and reset game
game rate decoupled from sync rate
fake scrolling plain background starscape

Stuff still to do:
asteroid splitting
level objectives and scoring
level winning, losing
high score table, menus etc.

Thanks to Scraggle for the planet texture, and David Gervais for the asteroid.

Here's a pic and a video on youtube. After i've done a bit more i'll post a demo.



Video:
http://uk.youtube.com/watch?v=KY9FsXHPsTg

hmm
16
Years of Service
User Offline
Joined: 11th Oct 2003
Location:
Posted: 30th Jul 2008 18:41
Looks really cool. I like the spherical play area alot, it's a great idea and looks like you've implemented it well.
Zotoaster
14
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 30th Jul 2008 21:12
That's pretty slick man. I love the idea behind it too.

Don't you just hate that Zotoaster guy?
Scraggle
Moderator
16
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 31st Jul 2008 10:07 Edited at: 31st Jul 2008 10:09
Nice idea!
I'm glad you like the planet texture

I recently added some more planets to my website. Head on over to TheCodeBrewers.com to download them. I have also added normal maps for all of the planets, including all the old ones.



zzz
13
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 31st Jul 2008 13:42
Wow, great idea and well implemented indeed! It really looks like a lot of fun, good luck with finishing this.

Phosphoer
11
Years of Service
User Offline
Joined: 8th Dec 2007
Location: Seattle
Posted: 1st Aug 2008 00:25
I like it! Quite nicely done ^^. I've always wanted to see a game that was based around a sphere like that, love seeing the bullets fly around it.

Mr Tank
16
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 2nd Aug 2008 04:14 Edited at: 2nd Aug 2008 05:06
Thanks guys. Have made progress since, but have hit a stumbling block with set object/camera to object/camera orientation commands and instanced objects, but found a workaround!

Anyway, i'm concentrating on getting this thing working for now. When that's sorted i'll work more on the aesthetics if i feel like it. I'd like to play with the normal maps. Thanks Scraggle.

About the spherical idea- i can't really take credit. Although i've wanted to do the the sphere thing for as long as i can remember- played a lot of square wrapping games and invisible barriers games - a sphere seems purer and more symmetric - i was inspired to do this after seeing a video of Stardust for the PS3.

I've been pondering doing a 3d game on a 4d hypersphere, but I don't think that'll come to anything anytime soon.

SUPER BADASS SPACESHIP X: WEBSITE
FORUM TOPIC
Mr Tank
16
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 3rd Aug 2008 19:47
Here's a demo. 2.5 Meg self extracting archive. Large asteroids split into 2 small ones. When all asteroids destroyed or player destroyed, level resets. Some other minor improvements.

Want to continue with this, but going to take a break for a bit. Maybe want to enter racing game code challenge.

Anyway, tell me what you think.

SUPER BADASS SPACESHIP X: WEBSITE
FORUM TOPIC

Attachments

Login to view attachments
Tom J
14
Years of Service
User Offline
Joined: 4th Aug 2005
Location: Essex, England
Posted: 17th Aug 2008 00:49
Very interesting. Very interesting indeed. Nice demo.

Mr Tank
16
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 22nd Aug 2008 17:08 Edited at: 22nd Aug 2008 19:16
Thanks Tom.

I sort of finished it. There's still only one level, but menus and that are done. I've added:

Main menu
instructions
credits
high score table
screen ratio menu

volume adjust
pause

Demo attached!- ~2.5 Meg self extracting zip archive. What's your high score? Suggestions and stuff are more than welcome.

Mediafire link incase attatchments aren't working or you're not logged in: http://www.mediafire.com/?sharekey=a2bda2877befe4bfd2db6fb9a8902bda

SBSX
[http://forum.thegamecreators.com/?m=forum_view&b=8&t=134372]ASTEROID WORLDS[/url]

Attachments

Login to view attachments
TheComet
12
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 25th Aug 2008 12:59
I like the way you programmed the shots to move around the horizon! That is very cool!

You should add different planets, each planet has a new type of asteriod, that is harder to destroy, or it will defend itself. And if you get to it, also add some aliens!

This is really coming on nicely! Good job

Suicide is away of telling God, You can’t fire me I quit !!!!!
Serial Velocity
11
Years of Service
User Offline
Joined: 24th Aug 2008
Location:
Posted: 25th Aug 2008 17:29
I liked the demo

I think you should make it so the user can upgrade his spaceship to make it easier to kill the asteroids and get money by completing the levels, the faster the player completes it the more cash the player gets.

Good work so far!

Login to post a reply

Server time is: 2019-10-19 05:21:11
Your offset time is: 2019-10-19 05:21:11