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Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 4th Aug 2008 23:22
Hello again, i have a nice cannon to show everyone today, half-way done the cannon still needs texturing and a few minor tweaks....

.....Jake.....

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tjaabee
17
Years of Service
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Joined: 14th Apr 2007
Location: somewhere
Posted: 4th Aug 2008 23:26
Looks good.

GIMME COKE!
Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 4th Aug 2008 23:27
Thanks, needs some sort of black-metal texture for the cannon but i can't find any....

.....Jake.....
Bendak11
16
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 4th Aug 2008 23:33
It looks good. Keep it up.



Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 5th Aug 2008 02:04
The cannon is too high with polies. And 3d world studio is for creating levels not models.


Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Aug 2008 02:15
@Deathead, well i have made many models in the past with it and all work fine but polys are always an issue

.....Jake.....
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 5th Aug 2008 02:58
You need to dirty up the textures a bit, and lower the poly count. Looks good.

[href]www.retro-gamer.net/[/href]
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Aug 2008 03:04
@Alan C, i know i just cant fint the right texture, it's driving me crazy

.....Jake.....
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 5th Aug 2008 03:33 Edited at: 5th Aug 2008 03:34
the barrel seems very boxy I like the res. does it shoot?
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Aug 2008 13:31
@Heltor, it will shoot, i am animating it in 3dsm i think, after i get fps creator fixed

.....Jake.....
KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 5th Aug 2008 16:00
Ever think about picking up TrueSpace 7.6 (along with the training videos)?

Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Aug 2008 20:46
@KeithC , no i actuall have never heard of it, is it worth getting?

.....Jake.....
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Aug 2008 21:12
it's free and pretty amazing.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Aug 2008 21:38 Edited at: 5th Aug 2008 23:03
I have downloaded it but i cant see whats so special about it?

.....Jake.....
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 6th Aug 2008 05:49
i have a cannon I made in 3ds max it shoots. if you need help on the script. I can help if you want.
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Aug 2008 23:07
it's more powerful than MilkShape or Anim8tor or Wings3D(and it's free!!)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 6th Aug 2008 23:45
@heltor, i would appreciate anny help you can offer

.....Jake.....
Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 7th Aug 2008 04:45
hey, what program do you use to make it fpsc ready? i make models in 3dws, but i can't export the entire texture, could you help me?
also, if i succeed, could i please put some models in your pack? it's lookin awesome!

I took a look outside, and Nickydude was pointing a pistol at my head.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 7th Aug 2008 15:32
@Adriano, i use Entity maker, found on the fpsc website but if there are multiple textures, you will need to make a UV map

.....Jake.....
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 7th Aug 2008 15:57
OR if you export it right(don't have 3dws) you should be able to put all the textures in the same folder and it should show up(I use the entity maker found on the fpscreator.com files directory)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 7th Aug 2008 16:07
I use the same program as you then Dar 13, and Adriano, you may add some models to my pack but ill have to see them first.....

.....Jake.....
Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 8th Aug 2008 03:40
fpscx10 lord here's the pic of it.

I took a look outside, and Nickydude was pointing a pistol at my head.

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Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 8th Aug 2008 03:43 Edited at: 9th Aug 2008 00:23
here's the untextured 3dws file.

EDIT: file deleted.

I took a look outside, and Nickydude was pointing a pistol at my head.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 8th Aug 2008 12:46
Not bad Adriano, got any more?

.....Jake.....
Adriano jones
17
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Location: Turn around...
Posted: 8th Aug 2008 14:58
working on it. have you got the file? cuz i'm deleting it now.

I took a look outside, and Nickydude was pointing a pistol at my head.
Asteric
16
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Location: Geordie Land
Posted: 8th Aug 2008 18:38
yes i have Adriano...

.....Jake.....
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 8th Aug 2008 21:55
did you not call on any texture in the .fpe? if you didn't then it would only use that texture not all the ones called on in the DirectX file.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 9th Aug 2008 03:55
tell me what buildings you need, and i'll try my best.

I took a look outside, and Nickydude was pointing a pistol at my head.

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