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FPSC Classic Models and Media / COMING SOON, headless nick, by me

Author
Message
Daniel wright 2311
User Banned
Posted: 5th Aug 2008 08:38
Well this is my new project im working on, he will be availible soon. he wont be over a dollar but well worth it he will chase you and beat you with his own head, still working on the textures a bit but this is it for now.he also has his own sound set.









DSW
Game Maker
17
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Joined: 27th Jul 2007
Location:
Posted: 5th Aug 2008 08:45
That looks awsome!

Project: "Walls"
More info about Walls: http://www.freewebs.com/supergames-website/games.htm
tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 5th Aug 2008 13:12
This is truly awesome Daniel! Keep it up!

Best.

GIMME COKE!
Deathead
18
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Joined: 14th Oct 2006
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Posted: 5th Aug 2008 14:49
This has been bothering me. The arms are too puffy, and the way the arms are placed are in no way possible to do and I'm a bit iffy on the head, its a head from a generator, and looks not that good, to get more character in your character make your own head. Or atleast mess around with it to make it look different, because all I see on your humans are the same head all the time but may be really stretched forward, or squashed in. And can I please have a poly count on it.
As..
a.The hands look to high poly.
b.The bone is too high poly.

Also the head is just placed there you never thought about if he is holding his head. All I can see from the wireframe is his other hand stuffed into his head. Which is unrealistic.
I also noticed you never gave out your frame rate on the picture, I'd like to see that to.


Daniel wright 2311
User Banned
Posted: 5th Aug 2008 18:25 Edited at: 5th Aug 2008 18:28
the head i did make, i modled it,as far as the arms you tell me what i need to do in the modleing prosess to make the arms normal, im serios, im not kidding. i want you to put up soome kind of demintration that you make yourself like i do with my tuts then i will definityly fillow your edvice. the poly count for the modles is 3,100. the frame rate is 25 frames per second. and more people then i can count like it. so you shure go off on something that is only a dollar, why,lol.

in game when you are playing the game, that is what this is for right? im just wondering becouse i thought for a second it was a juding contest. or a talent contest. in game he look really good and i trully dont care about you starting a fight with me.

DSW
Deathead
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Posted: 5th Aug 2008 18:38
Quote: "25 frames per second"

Yeah, and try that with about 3 of them in a room. If it depletes about 5 for each model it would be 15 fps.
Quote: "so you shure go off on something that is only a dollar, why,lol."

Maybe because its my oppinion.
Quote: "the head i did make, i modled it"

No you didn't you used a head generator. I know because I remember people having to tell you about the license on it.
Quote: "3,100"

Ouch, thats pretty high considering most characters are in a 1000-1500 poly range.


Daniel wright 2311
User Banned
Posted: 5th Aug 2008 18:47
well for one thing im not fiting with yo becouse you still have not gaven me any help on it, you just flame me. i asked you for a demintration, no help on it, then ok dont put my stuff down, bond 1 stuff, about the same pollie count. i never said anywhere he was low pollie. as far as the head goes i dont need to defend myself to you. i did modle the head and can prove it can you? with you stuff, i want you to give a steep by steep prosess of you making your stuff, just one thing? ok how about that gun you showed the other day. do one like that. do a video deminstation. that is my opinon to you. i want to see proff you make your stuff becouse i can download a thousend wepons for free off of turbosquid that resembles that gun. so im very seriose, i am calling you out. show my and the world that you yourself modled that gun then i will say it was good but intell then i dont want your opinion.

DSW
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 5th Aug 2008 18:50
Guys, I've got my eye on this thread, don't let it get any hotter.

Daniel wright 2311
User Banned
Posted: 5th Aug 2008 18:57
hey nickydude, how are you, i just whant to point out things that bothered me to you. i did not start this.

its a head from a generator

other then that i really dont mind him knoking my stuff becouse im pretty use to it. but thanks for moding my thread bro.

DSW
s4real
VIP Member
18
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Joined: 22nd Jul 2006
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Posted: 5th Aug 2008 19:27
This is looking good and understand how much hardwork goes into models, the only issues I do see is the arms and body could be a little smaller but apart from that well done on the char.


Best s4real

Daniel wright 2311
User Banned
Posted: 5th Aug 2008 19:29 Edited at: 5th Aug 2008 19:31
well thank you, i will scail his arms down a bit and then i will fix it to where the head looks as if he is holding it. thanks

DSW
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 6th Aug 2008 02:55
just an idea maybe give a head model on the side. that you could pick up and throw.
Daniel wright 2311
User Banned
Posted: 6th Aug 2008 03:08
this can be done but i would have to animated it, i will do it though, thanks for the idea.it will take a couple days to do mabey a week but i love the thought.

DSW
Daniel wright 2311
User Banned
Posted: 6th Aug 2008 03:14 Edited at: 6th Aug 2008 03:16
i would like to introduce the 2 headless nicks, now in my store. they bolth will chase you down and beat you with iether his head or his broken off arm bone, 2 for one dollar. bolth also have sound sets, comes in own installer.













click here to buy or check out

DSW
heltor
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Location: cyberspace
Posted: 6th Aug 2008 03:44
I don't think you need to animate it un less you want it to spin through the air. I did an apple model that you can throw, but it did not nead to be animated
Adriano jones
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 6th Aug 2008 03:50
truly gruesome!

Adriano jones
Daniel wright 2311
User Banned
Posted: 6th Aug 2008 04:06
right, well i would want it to like fly through the air so it looks as it is flaying at you, but if you can tell me in a email how you did this i would love to know heltor, thanks

thank you Adriano jones, exacly what i was aiming for.

DSW
heltor
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Posted: 6th Aug 2008 04:15 Edited at: 6th Aug 2008 04:17
it is built in to fps just right click and tell it the rotations Dan
let everyone decide their own rotation.
Daniel wright 2311
User Banned
Posted: 6th Aug 2008 04:17 Edited at: 6th Aug 2008 04:18
ohh i see, good idea, well i get right on it then, thanks

DSW
heltor
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Posted: 6th Aug 2008 04:32
and just an idea scale the arms and upper body down a little, I tried to call and expain to you.
Daniel wright 2311
User Banned
Posted: 6th Aug 2008 04:34
right, i already have,lol. thanks, i did this to the vertibrea to, now it looks alot better, i just have not have time to do any screens yet.

DSW
heltor
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Posted: 6th Aug 2008 05:46
cool I can't wait to see the reposts, I bet they will look good.
Greek freak
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Location: Greece
Posted: 6th Aug 2008 22:39
I sure hope his head doesn't fall on the floor
Anywayz. Great model! Keep em coming .

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Aug 2008 23:42
looks alot better than V1 keep them coming.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Daniel wright 2311
User Banned
Posted: 7th Aug 2008 00:41
ok then guys, lol, im sorry but i am a little amazed whith this one, i wanted to better the textures for him and well, i over did it and i loved it, so i had to turn his head around to show it. but i think this one is alot better. thanks for all the comments'
still not done with it but close. as far as the other ones they are up for sell.



DSW
RedneckRambo
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 7th Aug 2008 00:44 Edited at: 7th Aug 2008 00:45
Much better than your last characters, but could you perhaps show us a video of their animations?

Daniel wright 2311
User Banned
Posted: 7th Aug 2008 00:45 Edited at: 7th Aug 2008 00:45
shure, give me a while , it takes time to compress one but yea.

DSW
heltor
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Joined: 3rd Oct 2007
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Posted: 7th Aug 2008 02:55
I like the skeleton arm, tear there arm of and beat them with it now that is combat....lol....hahaa
Daniel wright 2311
User Banned
Posted: 7th Aug 2008 02:59
thats what im saying,lol, ok, here he is , i worked on him , now he is done, i will do a movie tammorow.









DSW
heltor
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Posted: 7th Aug 2008 03:04
looks much better good job.
Daniel wright 2311
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Posted: 7th Aug 2008 04:57
thank you heltor

DSW
heltor
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Posted: 7th Aug 2008 05:01
no problem Dan

Daniel wright 2311
User Banned
Posted: 7th Aug 2008 05:21
ok guys, i thought i would make the movie tonight even though i did not fill like it, i placed the last 2 guys on the ground compleatly using the enter key so they would stay in place so you can see the animations better, the video is a little sucky for the fact of the decompresion but here you go guys.

http://s293.photobucket.com/albums/mm61/bob2311/?action=view¤t=Movie-2.flv

DSW

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