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DarkBASIC Discussion / DarkNOOBS Project 1

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sinisterstuf
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Posted: 18th Aug 2008 01:24 Edited at: 18th Aug 2008 01:26
Good work Irojo. And it didn't take very long either...

Well you're right, unless either as you said it was different each time you play or if it affected the rest of the game aswell? Do you know what I mean?

EDIT:
oh, other people posted while I wrote!

CYMRU AM BYTH!
Irojo
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Posted: 18th Aug 2008 02:04
Thanks. Thanks.

I don't know what you mean.

BN2 Productions
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Posted: 18th Aug 2008 10:10
Alright guys, I will be gone tomorrow (monday) all day, so here are your assignments, in case you don't already know em

sinister-graphics and map editor if you are still interested

irojo-finish menu and then add in some loading code for the program (check out how my map editor saves them so that you can see what codes to use for the tiles)

sinani-keep working on the physics. Remember, the rocks don't fall until you step out from under them. Also make sure that they ALL fall, until they hit the ground, not just falling once.


Up for grabs:
-Start making some levels, I have included the download for my map editor with this post

-Storyline ideas (breaking into fort knox maybe?)

-A user interface to select what level you want to play. I would suggest taking a look at some of the challenge entries a couple challenges back, the furious file scanner ones. Look at how they did it (don't do mine, it wouldn't really work right, use one that has the name on a line that you click on, it would be better for this).

So that should be it, I will see you guys later.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
sinisterstuf
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Posted: 18th Aug 2008 13:04
Yes boss!
I have code for a thing that let's you choose one of a list of files by clicking on the name. If there is interest I will post it tonight?

CYMRU AM BYTH!
Irojo
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Posted: 18th Aug 2008 16:48
Yea post it.

Dark Dragon
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Posted: 18th Aug 2008 18:45
hey! i missed like, WAY TO MUCH!
lol, i'm here now. i'll have to read all above 155 messages..............

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Sinani201
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Posted: 18th Aug 2008 18:47
So many posts! Luckily, I'm able to keep up.


I'm Sinani201, and I approve of this message.
Dark Dragon
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Posted: 18th Aug 2008 18:56 Edited at: 18th Aug 2008 18:57
Quote: "well, to avoid lots of programming we could dress up as caterpillars and film ourselves jumping off the roof, save it as ending.avi and stick it in the game. Saves you loads of trouble animating falling caterpillars... And making the sounds of them screaming and hitting the ground...

"


LOL!

"So many posts! Luckily, I'm able to keep up."
Lol, i'm not............-_-

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Sinani201
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Posted: 18th Aug 2008 19:30
IDEA! (We should use that to mark an idea)
We should use the song on YouFail.org for the dying music.


I'm Sinani201, and I approve of this message.
Dark Dragon
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Posted: 18th Aug 2008 19:59 Edited at: 18th Aug 2008 19:59
lol. i love that site.
sike. i'll look.....

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sinisterstuf
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Posted: 18th Aug 2008 21:03
Righteo, here's some code. What it does is it let's you choose which file to load from the saves folder:



this code will not run. It isn't supposed to. But you can hopefully learn by reading it. If you like, you can see the complete program attached to my post, just copy and paste it,it was too big to post. It was an entry of mine for a dbCLASSIC challenge.

hope this is useful

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
NanoGamez guy
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Posted: 19th Aug 2008 01:10
@BN2
I've had an idea, should I make some GUI functions (like message boxes, file selector, buttons etc...) so that they can be used and we can keep everything the same theme?


On the other hand, you have different fingers.
BN2 Productions
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Posted: 19th Aug 2008 05:36
Lol, not really horrible sounding enough for dieing music. Players might intentionally die just to hear it

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Sinani201
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Posted: 19th Aug 2008 05:57
Then we can tell them to go to YouFail.org, or I can post an upload for the song in this very post.


I'm Sinani201, and I approve of this message.
sinisterstuf
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Posted: 19th Aug 2008 17:07
@Nano
That would be good.

In the DBpro forum this guy is making this thing called demonGUI if anyone's interested?

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
Irojo
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Posted: 19th Aug 2008 19:03
What does set music volume do? I tried using f1, but it didn't register.

And what's it's syntax?

sinisterstuf
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Posted: 19th Aug 2008 19:42
Probably SET MUSIC VOLUME music number, volume level where music number is an integer and the volume level is a number between 1-100 but I'm not sure, I'll go check on the computer and get back to you.

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
NanoGamez guy
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Posted: 19th Aug 2008 19:51
@Sinister
What kind of theme are we going for then?
P.S. love your sig!

@Irojo
SET MUSIC VOLUME doesn't exist (or at least, it's not in the help files or the 1.13 manual). However SET SOUND VOLUME does:
Quote: "
SET SOUND VOLUME
This command will set the percentage volume used by the specified Sound Number.
The volume value should use an integer value.

SYNTAX:
SET SOUND VOLUME Sound Number, Volume Value"



On the other hand, you have different fingers.
sinisterstuf
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Posted: 19th Aug 2008 20:01
I'm not sure, it's a miner... BN2 says breaking into Fort Knox... I don't know... I just draw the pictures and make the sounds...
thanks, I have a picture from when we went to Wales for the holiday with me and my brother standing by a sign with that word on it

...here we go:

Quote: "SET MUSIC VOLUME
This command will set the the volume at which the music is playing. The default value is 100, as a percentage of the standard volume of play. A value of 50 means the music is playing at half the normal value where 200 will play the music twice as loud.

SYNTAX
SET MUSIC VOLUME Music Number, Volume"


LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
NanoGamez guy
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Posted: 19th Aug 2008 20:05
oops!


On the other hand, you have different fingers.
BN2 Productions
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Posted: 19th Aug 2008 20:58
I just suggested the fort knox thing since the lyrics that sinister's brother came up with were re. breaking into fort knox.

@nano

Re the functions, thats a really good idea. If you want to make it, that would be awesome!

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
NanoGamez guy
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Posted: 19th Aug 2008 21:02
@BN2
Yeah, so what kind of theme, colours, text etc are we going for?


On the other hand, you have different fingers.
BN2 Productions
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Posted: 19th Aug 2008 21:24
Hmmm for colors, how bout including color information in the function calls. The theme is breaking into fort knox I guess, so keep it simple.

hmmmm about the theme, it could also be escaping Alcatraz. So, anyone have any opinions.

Either way, the style is still kind of a semi-espionage, cloak and dagger type style. Hope that helps. Keep the text simple, a Times New Roman or Arial (or variation) perhaps.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
sinisterstuf
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Posted: 19th Aug 2008 22:53 Edited at: 19th Aug 2008 23:02
lol

ok, great. That gives me a better idea too. I guess that means I have to make that classic espionage themesong! or is that too clichè?

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
BN2 Productions
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Posted: 20th Aug 2008 00:16
Nope, go ahead! It would be cool to have different music that plays (maybe it will play one of the two when you play, but it will choose randomly).

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Irojo
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Posted: 20th Aug 2008 00:26 Edited at: 20th Aug 2008 06:02
Different music would be perfect.

What about a short sound that was signature for DarkNOOBS?


[EDIT!]

Menu program Update. I added in a little logo thing. Tell me what you think.





The problem with editing posts, is people don't notice. The below is to catch people's attention if they view this thread.


[i]THIS POST EDITED! READ AGAIN PLEASE!
[i]

BN2 Productions
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Posted: 20th Aug 2008 08:14 Edited at: 20th Aug 2008 10:42
@ Irojo
Thats pretty cool. Nice work, now we just need to decide on a name for the game.

Oh yeah, good brightness bar, but here is an idea. Try making it pop up in a window, rather than a simple black background.

@Sinani
Hows the physics coming? Haven't heard from you in a while.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
sinisterstuf
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Posted: 20th Aug 2008 13:17
lol, you mean like the nokia themetune? What should it sound like? Because if you guys don't do it yourself or give me ideas then I'm just gonna do whatever and you'll have to live with that...

@Irojo
I don't know if it's just my computer but for some reason it only shows the last sprite... So if you have 20 sprites it only shows sprite #20. Like in your menu it's just an arrow on a blue screen that can move up and down and when you press enter there is a brief flash of something above it before goes back to the way it was before. This happens with programs that I make too, I don't know why... but it doesn't happen with stuff that I made a while ago, like last year... only with new stuff... I would reinstall darkBASIC but I lost my cd...

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
NanoGamez guy
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Posted: 20th Aug 2008 16:01
OK, here's a preview of the GUI:



It's entirely computer generated and I tried to make it look like earth and rock with the words etched in.


On the other hand, you have different fingers.
Irojo
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Posted: 20th Aug 2008 17:19
Hate to break it to you nano, but that looks awesome. Impressive. Great job.

BN2 Productions
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Posted: 20th Aug 2008 21:53 Edited at: 20th Aug 2008 21:58
Wow, I second, that IS freakin awesome. Any you said it is generated by the computer? Could you post the code so that we can see how that works.


@Sinister
I would say that the nokia song is a little too high pitched. Keep it low pitched, with a heavy beat, similar to mission impossible.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
NanoGamez guy
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Posted: 20th Aug 2008 22:22
Wow, thanks guys!

@BN2
Sure, It basically works by creating a 2D array and makes each pixel based on it's surrounding pixels plus a random variation. Here's the code:



Sorry, no comments! I will add them in if you need me to. You can create all sorts of textures by adjusting the 'startvalue', 'maxvalue', 'minvalue' and 'variation' variabes, changing the 'rem start' at the top to 'remstart' and changing how the colour is chosen based on the 'gridvalue' variable, e.g.



On the other hand, you have different fingers.
sinisterstuf
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Posted: 21st Aug 2008 00:43
@Nano
That's AWESOME!!!

@BN2
yes, ofcourse, mission impossible thing was exactly what I was thinking... What though for the darkN00BS jingle thing? Oh... don't wory. Fear not for sinisterstuf hath carefully planned everything to save thee from disastrous catastrophy! i.e. I'll take care of everything.

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
BN2 Productions
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Posted: 21st Aug 2008 01:56
Roger that, thanks again!

@All

Ok, Sinani hasn't said anything in a couple of days and most of our production is waiting on him. I really don't want to cut him out, but at the same time, I don't want this to get indefinitely frozen because people lose interest not knowing that he forgot about it, or whatever. So, here is my question, what is our contingency plan? I know we didn't say anything about you must check in every day or whatever at the start, so how long do we wait before re-delegating the work?

Like I said I don't want to cut him out, so I am opening this decision up. Also, whoever wants to work on the physics, speak up so that if we do have to re-delegate, we have people interested (DarkDragon, you want in on this project?)

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Irojo
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Posted: 21st Aug 2008 02:31 Edited at: 21st Aug 2008 02:35
It should be a five day wait period, unless previously stated, that the person will be away for so and so time. Then, the limit will be 2 weeks.

BN2 Productions
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Posted: 21st Aug 2008 02:37
Ok that sounds reasonable, so I guess we will put Sinani's deadline on monday, just to be fair. Then we will re-delegate.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Irojo
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Posted: 21st Aug 2008 02:53
Okay. Dark Dragon, give us a shout if you want to take Sinani's place if he doesn't show up.

Sinani201
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Posted: 21st Aug 2008 02:59
Ahh!!! I just showed up. I've been watching the thread all this time, although I didn't feel like there was a need to post. Sorry, Dark Dragon.


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BN2 Productions
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Posted: 21st Aug 2008 04:45
Ok, wasn't sure what was going on, how is your progress going? Could you post your code thus far?

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Irojo
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Posted: 21st Aug 2008 19:00 Edited at: 21st Aug 2008 19:05
Woot! I finally figured out how to attach music etc.
It's nothing special. Nothing as awesome as Sinisters.
This is for the beginning logo. Here's the updated code:




BN2 Productions
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Posted: 21st Aug 2008 22:07
Pretty cool irojo, only suggestion is to have the music at the DarkNOOB Games fade out instead of just cutting off. That and make the brightness slider appear in a window, rather than just a black screen.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Irojo
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Posted: 21st Aug 2008 22:36 Edited at: 22nd Aug 2008 04:15
I'll work on the brightness slider. Thanks for your feedback. And how do you make music fade? Set music volume doesn't seem to work for me.

FINISHED!

I'll update the highscores to include ya Nano.
It made a cool rag effect. I'd change the code, but I want to know what you think about it.

[EDIT2]
It wasn't working quite right, so I changed things around, and voila! It works beautifully now.

How goes the rocks Sinani?


Irojo
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Posted: 22nd Aug 2008 19:04 Edited at: 22nd Aug 2008 19:05
View two posts back for music ^^^
Updated!







*I know I'm double posting, but it was already basically up top, and people can't tell that theirs anything new.

sinisterstuf
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Posted: 22nd Aug 2008 19:31
Did you make that music?

LLANFAIRPWLLGWYNGYLLGOGERYCHWYRNDROBWLLLLANTYSILIOGOGOGOCH
CYMRU AM BYTH!
Irojo
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Posted: 22nd Aug 2008 23:42
Lol No. It came with the program.

BN2 Productions
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Posted: 22nd Aug 2008 23:44
Hey sinister, how are the graphics coming?

And sinani, still waitin on that code. I just want to see where you are so that I can get an idea of when we should finish.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Irojo
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Posted: 22nd Aug 2008 23:45 Edited at: 22nd Aug 2008 23:50
And your opinion on the brightness bar?


[EDIT]

I was having a little problem with the text font, so a fixed version:
Just a minor, hardly noticeable error.



Sinani201
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Posted: 23rd Aug 2008 02:50 Edited at: 23rd Aug 2008 02:55
Since all of the tiles have numbers, like 2 for boulder, 1 for cleared, 0 for uncleared, is the value for the character 3?

I haven't really been working on this code for a while, which is why I didn't post it, so I put this snippet together. Right now I'm working on pushing the boulders.



Off topic: Does anyone like my new sig? Any is there a way to make it transparent?



I'm Sinani201, and I approve of this message.
Ed222
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Posted: 23rd Aug 2008 03:45 Edited at: 23rd Aug 2008 03:47
here hopefully what you wanted, Make sure it stays as a png or it'll lose its alpha channel


BN2 Productions
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Posted: 23rd Aug 2008 09:18 Edited at: 23rd Aug 2008 09:19
@Sinani
Here are the codes:
0=Cleared
1=Uncleared
2=Stone
3=Coin/gem/treasure
4=Wall
5=Player

Looks like you got the cleared and uncleared mixed up. One thing I noticed in your snippet (not sure if it is just because it is a snippet) is that you decrease the waitvalue every time you increas in x. The problem there is that you will only make every 10th rock fall, clearly a problem if multiple rocks will fall.

Also, rather than running through EVERY tile simply to find rocks, the plan was to create a separate variable for the rocks (dim rocks(rock number, 2) where 1 is its x tile location and 2 is the y tile. That way you just do a single loop from 1 to the total number of rocks and check whats under it.

The map array will still contain all tile information (referenced by location). However, the rock tile will be referenced by rock number, which allows us to treat the rocks as separate entities. An example would be that it is like separating the scenery from the characters.

I must say, though, you are off to a good start. Your code is on the right track, just these are a few things that need some touching up.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?

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