How to do a multitextured model in Milkshape for FPSC:
1. Make your model, textures etc. Assign the rigth texture to the rigth piece on the model.
2. Make sure all your textures are in .dds formate and ends with _d2
3. Now export your model with JT Exporter.
(You may have to scale your model, you have to test your way)
4. Download "Make entities from x files" from the FPSC website.
Create an entity but you dont have to assign a texture if you dont want a good looking snapshot.
5. Create a new folder in the entitybank, call it something like "my multitextured entity". Now copy all files you made with "Make entities from x files" into the new folder:
my_model.x
my_model.fpe
my_model.bmp
6. Find your textures and copy them to your folder, your folder should now look something like this:
my_model.x
my_model.fpe
my_model.bmp
my_model_1_D2.dds
my_model_2_D2.dds
my_model_3_D2.dds
(etc etc depending on how many textures you have)
7. Now open your .fpe and find this line:
;visualinfo
textured = my_model_1_D2.dds
Change it to:
Notice the blank field after "textured ="
Save it.
You should now have a multitextured entity.
Hope it works.
BUMP = Bring Up My Post