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Work in Progress / Peachy - and the Chaos of the Gems

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TheComet
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Posted: 16th Aug 2008 02:11 Edited at: 27th Oct 2008 22:21
Hey Guys!

This game was originally made for Kirby, but I had to change the character, because Kirby is not my creation. So I turned him into a Peach! (Right now, he looks like a pumpkin, but I`ll change that...)

Anyway, with the first video, I demonstrate the different moves you can do with Peachy. Don`t expect astounding graphics yet! This is just a simple level.

Story:
In Development

Date Started:
04,8,2008

Done
working on
Need to do

Player Animations
-Triple Jump (Jump, High Jump, Highest Jump)
-long jump
-back flip jump
-Wall Kick Jump
-Roll Attack
-Squash
-punch
-dive
-kick
-inhale
-exhale
-butt Slam Jump
-die
-hurt
-fall

Level 1:
-Level construction
-enemies
-collision

Boss 1:


Level 2:


Boss 2:
-Jack in the Box Model
-Level construction
-Fire Ball attack
-Boss duplication
-collision
-player interactions
-player lightning bolt attack

Screen Shots:



Videos:

Peachy - Chaos of the Gems - Animation Tests

Enjoy and please comment!

Peachy, and the Chaos of the Gems

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Windsept
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Posted: 16th Aug 2008 02:30
Very Cool!!

I like the character movement! Good luck with this project.

Windsept
TheComet
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Posted: 16th Aug 2008 02:36 Edited at: 27th Oct 2008 22:21
Thanks, Windsept! Here`s a Demo:

I was meant to post it above....

(file attached)

Controls:
Arrows=Move
Delete=Move camera left
Page Down=Move camera Right

x=jump : Jump three times rapidly after each other to perform a triple jump
y=squash
run+c=Roll Attack
run+x, hold down in the air and push y=long jump
stand still, jump(x), let go of x and press y+c=back flip jump
jump(x) onto a wall and hold down x=Wall Kick Jump

Enjoy!

TheComet

Peachy, and the Chaos of the Gems

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nackidno
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Posted: 16th Aug 2008 11:55
Wow, this is very impressive!

But the roll attack is a little glitchy, he rolls faster than he moves forward. Or at least it looks like it.

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
TheComet
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Posted: 16th Aug 2008 13:49
Quote: "Wow, this is very impressive!"


Thanks!

Quote: "But the roll attack is a little glitchy, he rolls faster than he moves forward. Or at least it looks like it."


Should I slow down the animation, or speed up the movement?

Suicide is away of telling God, You can’t fire me I quit !!!!!
Deathead
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Posted: 16th Aug 2008 14:17
Speed up the movement I should think so.


nackidno
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Posted: 16th Aug 2008 15:58
Speed up the movement.

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
Alucard94
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Posted: 16th Aug 2008 16:08 Edited at: 16th Aug 2008 16:09
Nice! I like the little wall jump animation. Looks awesome
EDIT:
Quote: "Location: Där solen aldrig skiner"

Jag tycker att solen har skinit ganska så rejält dem senaste dagarna


tha_rami
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Posted: 17th Aug 2008 01:43
Smooth moves, nice stuff .


A mod has been erased by your signature because it was larger than 600x120
TheComet
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Posted: 17th Aug 2008 11:19
Thanks, Tha_rami!

Quote: "Speed up the movement. "


OK, movement sped up. I will post the next example, which also includes the new Butt-Slam Jump!

TheComet

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TheComet
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Posted: 23rd Aug 2008 23:22
Here`s a new Vid:

Peachy - Animation Tests 2

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C0wbox
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Posted: 24th Aug 2008 04:16 Edited at: 24th Aug 2008 04:16
@ TheComet
Along with the fact I think this game's excellent, I am curious about a few things:
1. What are you using to make the map?
2. What are you using to make the characters?
3. How long have you been programming in DBP?
4. How long have you been programming overall?

TheComet
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Posted: 25th Aug 2008 00:07 Edited at: 25th Aug 2008 00:09
Quote: "3. How long have you been programming in DBP?"


I`m not sure if you slipped, but I wrote it in DBC

1.) I wrote this simple map with code. You know, "make object", "position object". Anyway, the more complicated levels are usually always created with one of my level makers that I programmed specifically for the game I am on. I don`t know how many level makers I have made, but there are quite a few. I save them to "level" files(lvl), a format that I made up.

And for the landscape, I have yet another level maker specific for matrices, saved to "mtr" files.

Once you get the hang of making level editors, it`s easy to import and export the files. I follow a format that originally came from TDK_Man:

What you see in the file:


With that, you can simply read in the numbers, create, position, scale, color, texture, ghost and set collision for objects.

2.) I programmed it all with code, even the animations. I used keyframes. To smooth the arm, feet and head rotations, I used sin() and cos() commands.

3.) 3 Years now

4.) 3 Years. So, I started with DBC, and soon I will be moving on to higher levels.

Suicide is away of telling God, You can’t fire me I quit !!!!!
C0wbox
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Posted: 25th Aug 2008 02:54
@ TheComet
Oh, I see. *4

Well I must commend you on your animations, they are very well done given the fact I too code all my animations and they look very basic compared to yours.
Mr Tank
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Posted: 25th Aug 2008 04:55
Looks great. Will try the demo later. From watching the video, it seems like the gameplay mechanics are solid, the camera is good too. The nice animation is a bonus. Seems you know what you're doing, and you seem to be doing it pretty quickly too. I look forward to seeing more.

TheComet
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Posted: 25th Aug 2008 17:42
Bad news. I am banned from my XP computer(the one I program on) for a week, and can only respond on the computers at school. So, I won`t be able to work on this for the next week.

Suicide is away of telling God, You can’t fire me I quit !!!!!
TheComet
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Posted: 14th Sep 2008 02:20 Edited at: 14th Sep 2008 02:27
Sorry it took so long. I have a new video:

Jack in the Box - BOSS

The video makes weird sounds, because I forgot to turn off the sound in the video. But don`t worry, it`s still worth watching...

Basically, you have a Jack in the Box jumping around on top of some pillars, trying to squash you. If you fall down, you lose lives. And if you survived him for a certain time, he pops out and shoots you with fireballs, to prevent you from getting to a button that will kill him, if you push it.

The only thing missing from the boss is an ugly, scary head, and I`m not good at modelling. And also some sharp claws for the hands.

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TheComet
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Posted: 15th Oct 2008 19:52
Sorry for double posting...

I have a few new screenies from the "Jack in the Box" Boss after level 2:

Basically, you jump from pillar to pillar avoiding the box, and when it pops out, you need to push the right button.

Peachy waiting to be squashed:


a shot just missing him:


a few explosions:




More coming...

TheComet

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AndrewT
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Posted: 15th Oct 2008 23:58
Hey, is the boss by any chance inspired by the jack-in-the-box in Donkey Kong 64?

Anyways, looks great. The controls look smooth as well as the camera. Keep up the good work.

TheComet
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Posted: 16th Oct 2008 09:20
Quote: "Hey, is the boss by any chance inspired by the jack-in-the-box in Donkey Kong 64?"


Glad you noticed! Yes, I love that boss! It`s my favorite boss in Donkey Kong 64, so I thought I would re-make it. But I can assure you that the next boss isn`t a ripp-off.

I am somehow not happy with the textures at all. What do you think? I mean, it`s a cartoon character in a real-time texture world...

Please give some feedback!

TheComet

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Bad Monkey
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Posted: 16th Oct 2008 09:25
The textures aren't bad, they're just not cartoonish. Probably make new ones if you're aiming for a crash bandicoot look.


Visit my website:
http://www.artistsareus.com
TheComet
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Posted: 16th Oct 2008 16:32
Well, the room is OK, I think, but The pillars aren`t good. I will change those...

Suicide is away of telling God, You can’t fire me I quit !!!!!
AndrewT
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Posted: 16th Oct 2008 22:34
Quote: "Glad you noticed! Yes, I love that boss! It`s my favorite boss in Donkey Kong 64, so I thought I would re-make it. "


Oh I know, I loved that boss! In fact the whole game was awesome, definitely one of the best games for N64.

Quote: "I am somehow not happy with the textures at all. What do you think? I mean, it`s a cartoon character in a real-time texture world..."


They aren't bad, but you're right, they're not really cartoony. Also, the floor of the boss battle is kind of blurry. But you shouldn't worry about that stuff right now; get the engine done, get all the levels and the story done, then go back and give the game some polish.

TheComet
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Posted: 16th Oct 2008 23:27 Edited at: 17th Oct 2008 01:35
Yeah, you`re right. I am currently working on Level one. One thing for sure is, that I can not model... Anyway, here are a few picks:





TheComet

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Jimpo
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Posted: 16th Oct 2008 23:57
It's hard to tell what is going on in the boss screenshots without turning up the brightness on my monitor. If you want to go for that cool cartoony platformer look, you should make your levels a lot more bright and colorful.

AndrewT
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Posted: 17th Oct 2008 01:29
Quote: "Yeah, you`re right. I am currently working on Level one. One thing for sure is, that I can not model... Anyway, here are a few picks:"


Are you using matrices for your ground?? That's a bad idea...matrices get slow pretty quickly, you're much better off modeling it or using advanced terrain.

TheComet
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Posted: 17th Oct 2008 01:35 Edited at: 17th Oct 2008 01:38
Quote: "Are you using matrices for your ground?? That's a bad idea...matrices get slow pretty quickly, you're much better off modeling it or using advanced terrain."


I am using memblocks. So the hole terrain is not a matrix, it`s an object. And my FPS is still at 100, so there is a lot more to add!

How`s this?



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AndrewT
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Posted: 17th Oct 2008 02:18
Quote: "I am using memblocks. So the hole terrain is not a matrix, it`s an object. And my FPS is still at 100, so there is a lot more to add!"


Okay, that's good.

As for pic, I'd say it's an improvement over the last one. The wall texture's are very stretched and parts of the ground appear to have no texture, but other than that it's getting pretty good.

TheComet
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Posted: 17th Oct 2008 09:29
Quote: "As for pic, I'd say it's an improvement over the last one. The wall texture's are very stretched and parts of the ground appear to have no texture, but other than that it's getting pretty good.
"


OK, so I will keep these textures and scale them down a little, so they don`t stretch any more. Thanks for the feed back!

If something doesn`t sute you guys, just say it. I will be happy to get some more feed back!

TheComet

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Achi
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Posted: 19th Oct 2008 01:53
thers alot of reference to n64 games here, kirby, DK, Mario Kart ( latest image) hmm, its looking good, just, the levels have all been seen bfore

and who would agree that the DK level with jack in a box was the ultimately annoying thing about that game (DK 64 i mean)

I think ill take the blue pill
TheComet
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Posted: 19th Oct 2008 02:09
Quote: "the levels have all been seen bfore"


What to you mean by that?

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tha_rami
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Posted: 19th Oct 2008 19:50
TheComet: I'm honestly and sincerely impressed - it's not perfect, but its definitely among the best things in DBC. Heh, maybe you'll end up like zzz, working two years on this and then having something that'll drop everyone's jaw. It sure is dropping mine thinking about the potential this has.


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TheComet
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Posted: 19th Oct 2008 20:35
Quote: "TheComet: I'm honestly and sincerely impressed - it's not perfect, but its definitely among the best things in DBC. Heh, maybe you'll end up like zzz, working two years on this and then having something that'll drop everyone's jaw. It sure is dropping mine thinking about the potential this has."


Really? Thanks, tha_rami! I`ll do my best!

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Waterdrop
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Posted: 24th Oct 2008 10:47
Hey, TheComet!

Peachy is soo cute!!! The level with the jack in the box isn`t cartoonish though. You should change that. You have done a really good job.

I can`t wait to see the new level in action!

Waterdrop

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TheComet
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Posted: 26th Oct 2008 00:40 Edited at: 26th Oct 2008 00:45
Hey guys!

I have the new Jack in the Box Boss ready to test. Please download the demo here and please come back with some feedback, bugs, problems, news...

and please post your FPS. Extremely important to me! I get 62 FPS.

Screen Shot...



Thanks, TheComet

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Aaagreen
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Posted: 26th Oct 2008 16:06
I hated the Jack in a box in Dk64... Anyway looking good so far!

TheComet
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Posted: 26th Oct 2008 17:34 Edited at: 26th Oct 2008 17:44
Quote: "I hated the Jack in a box in Dk64... Anyway looking good so far!"


Really? Why does everyone hate this boss... Anyway, Thanks!

Just a little update:

The box now does two things: It will either shoot you, or it will open up and shoot out little Jack in the Boxes, which try to kill you. Anyway, to make it easier, I made the tiles grow bigger so you don`t fall through the cracks.

There are four pads in each corner of the level. You must go on all four of them and press y+c to activate your laser-gun. Then aim at the big Jack in the Box.

After shooting it, the pad will disappear. Do that to all pads, and the Boss will lose a life(The Boss has 5 lives).

So, what do you guys think?

TheComet

Peachy, and the Chaos of the Gems

Irojo
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Posted: 27th Oct 2008 16:14
I put it on the fastest computer option ("I have a fast computer xD"). My computer was specifically bought for gaming, and has excellent specs for gaming. It ran at about 39 FPS.

I'd say I'm a pretty good gamer, and that level was VERY HARD. I would never beat it. The camera was cool, but made it difficult. I could jump one pillar, and the next pillar I tried I died.


A camera option to center the camera behind Peachy would be nice.


Looking good!

-Irojo


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Waterdrop
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Posted: 27th Oct 2008 16:39
TheComet!!! You copied my game! Why do you do this?? You are so mean!
Please believe me i made the same game wih an apple instead of a peach, but i made it many years ago! ITS EXACTLY THE SAME!!! T-T you must believe me im so sad T-T

Waterdrop

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TheComet
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Posted: 27th Oct 2008 17:43
Quote: "I put it on the fastest computer option ("I have a fast computer xD"). My computer was specifically bought for gaming, and has excellent specs for gaming. It ran at about 39 FPS."


39 FPS?! OMG, I have to lower the objects and details...

Quote: "I'd say I'm a pretty good gamer, and that level was VERY HARD."


Oh, if you wan`t to beat it, run it again on "I have a fast computer xD" and read the HOLE tipps section at the bottom...

Quote: "A camera option to center the camera behind Peachy would be nice."


I am working on it, but it is way to easy to jump from pillar to pillar then... But I will make an option.

Quote: "Looking good!"


thanks, Irojo!

TheComet

Peachy, and the Chaos of the Gems

Waterdrop
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Posted: 27th Oct 2008 19:58
Why do you answer everyone but me?!
I know it, you know it, its stolen, admit it!!!
You all please don't listen to him im really telling the truth!

Waterdrop

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TheComet
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Posted: 27th Oct 2008 21:07
Uhm... Yeah... Can you show me some proof? Because I didn`t steal it from you at all! You lie! You already tried this at SoulHunter!

*Engaging Ban*

Peachy, and the Chaos of the Gems

Alucard94
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Posted: 27th Oct 2008 21:10
He's a troll, ignore him and he'll go away.


Alucard94, the member of the future of the past.
TheComet
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Posted: 27th Oct 2008 21:16
Quote: "He's a troll, ignore him and he'll go away."


OK!

but he(or she) is ruining my thread!

...

TheComet

Peachy, and the Chaos of the Gems

Irojo
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Posted: 27th Oct 2008 21:29 Edited at: 27th Oct 2008 22:39
[grammar failure]I mean the center camera for outside of them game.[/grammar failure]

It makes since to keep it like that for the boss battle.


I download memory.
TheComet
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Posted: 27th Oct 2008 22:26 Edited at: 27th Oct 2008 22:27
Quote: "I mean the center camera for outside of them game.

It makes since to keep it like that for the boss battle."


What do you mean by that? Sorry that I don`t exactly know what you mean.

TheComet

Peachy, and the Chaos of the Gems

Irojo
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Posted: 27th Oct 2008 22:38 Edited at: 27th Oct 2008 22:39
Well, that was a tongue twister of a post.

I mean to have the ability to center it behind Peachie outside of boss battles.

Does that clear up the mess?


I download memory.
TheComet
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Posted: 28th Oct 2008 09:12
Quote: "I mean to have the ability to center it behind Peachie outside of boss battles.

Does that clear up the mess?"


Ah, OK I get it. BTW, its Peachy

How much fps do you get if you put it on "I don`t have the newest computer"?

Peachy, and the Chaos of the Gems

Waterdrop
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Posted: 28th Oct 2008 15:38
You idiot! You copied my idea!!! You stole my game!!!!! Why do you do this?!?!! You make me sad!!!! And what is "Slinki software"? You stole that from me too, didn`t you!!!!! Why??? I hate you!

Waterdrop

I love programming
BatVink
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Posted: 28th Oct 2008 18:44
Waterdrop profile banned, TheComet noob slapped. I have no idea why you destroyed your own thread.

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