Quote: "3. How long have you been programming in DBP?"
I`m not sure if you slipped, but I wrote it in
DBC
1.) I wrote this simple map with code. You know, "make object", "position object". Anyway, the more complicated levels are usually always created with one of my level makers that I programmed specifically for the game I am on. I don`t know how many level makers I have made, but there are quite a few. I save them to "level" files(lvl), a format that I made up.
And for the landscape, I have yet another level maker specific for matrices, saved to "mtr" files.
Once you get the hang of making level editors, it`s easy to import and export the files. I follow a format that originally came from TDK_Man:
What you see in the file:
1 maximum objects
0 x position
0 y position
0 z position
90 x angle
45 y angle
0 z angle
10 size x
15 size y
10 size z
255 color r
255 color g
255 color b
0 ghost(if 0 ghost off, if 1 ghost on, if 2, negative alpha blending)
1 collision(if 0 collision off, else on)
1 texture flag(if 0 no texture, else texture)
texture.bmp (if flag=1 then load this file file)
With that, you can simply read in the numbers, create, position, scale, color, texture, ghost and set collision for objects.
2.) I programmed it all with code, even the animations. I used keyframes. To smooth the arm, feet and head rotations, I used sin() and cos() commands.
3.) 3 Years now
4.) 3 Years. So, I started with DBC, and soon I will be moving on to higher levels.
Suicide is away of telling God, You can’t fire me I quit !!!!!