Master13 Tell us about your progress, I am still learning Dark Physics, after I will get to Dark AI and it is something I want to try too.
But this can be read in character controler seciton
Character Interations:
For game play reasons, you might want to prevent the character from pushing a particular box (that would be key to game play), even if the physics says the character is strong enough to push it.
Quote: "
Currently supported actions are:
none => disable physics (the character won't push the object)
push => enable physics (the character will push the object)
It is tempting to let the physics engine push objects "naturally", applying forces to usual contact points. However it's often not good for game play. The bounding volume around characters are artificial (boxes, spheres, etc) and you don't want the pushing effect to change when you switch from a box controller to a capsule controller! You usually want a pushing effect dictated by game play. So it might actually be better to apply artificial forces to objects in the callback. It is also difficult to push a box forward with a capsule: since you never hit the box exactly in the middle, applied force tends to rotate it – even if all you want is to push it in a straight line.
IMPORTANT: push is currently not implemented. In the sample we apply artificial (game play-tweaked) forces to objects in the callback, using provided impact data (position, etc)."
good luck
-Win XP SP3 -P4 3go/Ge Force 9600 GT driver 178.13
PhysX 08.09.04
DBP + Dark A.I. + Dark Physics + Easy Rotate + enhancement + Sprite Packe