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FPSC Classic Product Chat / Reworking some old models..

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Deathead
17
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Joined: 14th Oct 2006
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Posted: 31st Oct 2008 03:20 Edited at: 31st Oct 2008 03:23
Thought to myself.. Now that my modelling skill have become more better over the years maybe I shall recreate my old ones. I will be exporting them to FPSC later.. So please hold on..(I've been having some techincal diffculties with FPSC(So Reinstallation in Progress))
Also this will be free as the models I'll be recreating was part of the IE Freebie series.

Money stack...
Old¬

New¬



"Your greatest teacher is your harshest critic"-Butterfingers

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Game Maker
17
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Joined: 27th Jul 2007
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Posted: 31st Oct 2008 03:21
Nice job.

Don't click the image, it links to an image hosting site!
Deathead
17
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Joined: 14th Oct 2006
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Posted: 31st Oct 2008 03:31
Ok here will be the list of the models I make...
1.Moneystack-Done
2.Beach Chair-Not started.
3.Plastic Road Barrier-Not started.
I'll do 5 requests(Scenery only!)


"Your greatest teacher is your harshest critic"-Butterfingers
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 31st Oct 2008 04:38
Wow, large improvement especially on the pallet texture nice work.


RAMPAGE STOLE MY CHEEZ-ITS!
Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 31st Oct 2008 05:10
looking good, although can't think of anything to request as of yet. (if i did, i might end up making it XD)

p.s. wrong forum?

ninja9578
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Posted: 31st Oct 2008 05:39
Did you model the tarp over it yourself?

Might I recommend using Maya or Blender to make a sheet and let the physics bake it into the right shape for you, then freeze it and export. You can make some really realistic shapes that way.

Nothing is impossible
Deathead
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Posted: 31st Oct 2008 15:51
Quote: "Did you model the tarp over it yourself? "

Yes, and I'm using blender but to do a physics bake in blender you need alot of quads on one model, this causes too many polies and causing lag in FPSC.


"Your greatest teacher is your harshest critic"-Butterfingers
ninja9578
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Posted: 31st Oct 2008 21:32
I know that. What I do is subdivide the hell out of it, bake the simulation, then use the decimate modifier to reduce the polygon count. I get some really nice results that way

Nothing is impossible
Deathead
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Posted: 31st Oct 2008 21:34
I'll keep it the way it is.


"Your greatest teacher is your harshest critic"-Butterfingers
rakker126
16
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Joined: 12th Sep 2008
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Posted: 31st Oct 2008 21:42
Hey, u have a request, a street lamp for X10... Great work man!
Aaagreen
17
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Location: City 17
Posted: 31st Oct 2008 21:50 Edited at: 31st Oct 2008 21:51
He doesnt have x10. A very large majority of the people here do not have x10. And there are only a couple of people who model for X10 alone.

Deathead, that looks almost as good as the cs_assault money pallet in Counter-Strike: Source.

The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 31st Oct 2008 23:01
X10 is very hard to model for im trying to start modeling for X10 but the texturing bit is hard work.

Deathead
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Posted: 1st Nov 2008 01:42
Ok some changes I'm doing to it..
1.I'm making the pallet less thick.
2. I'm going to make the overlay to not have a gap inbetween the cash and the over lay.


"Your greatest teacher is your harshest critic"-Butterfingers
The Next
Web Engineer
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Location: United Kingdom
Posted: 1st Nov 2008 12:22
Sounds good to me great work here deathead

Deathead
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Posted: 1st Nov 2008 16:09
ok, if mods can move this to 3d chat, I'll be happy, mainly because I'm working on some models for that Xmas Comp so I may not have enough time to import these models in.


"Your greatest teacher is your harshest critic"-Butterfingers
Patrick Tew
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Posted: 1st Nov 2008 16:19
Great model!

I love it!

Ninja9578 - you mean there is a way to automatically reduce the polycount?!

I wish I had found this out two years ago! Thank you!

The moral of the story is - read the manual!

Thanks

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