More simple updates:
- Added very basic HUD so you can track your health and kill count
- Added some blood and charred flesh skins, for when you're wounded
Next step, I have a choice between working on power-ups, or putting together the game structures (i.e. co-op modes etc.). Not sure which route I'll take yet. Might have to put it all on stand-by for xmas shopping!
@Ron. Thanks for the comment chap. I really should be using your animation plug-in. I bought it ages ago, and STILL haven't got round to using it.
Does it work with DGDK? I am most likely going to port this across. I suspect not, and I suspect the same is true of Sparky's collision DLL which I'm using. May be some technical hurdles for me ahead.
@akkt
Not all all! I'm a busy lad. Operation Desert Fallout was developed at uni for my dissertation, Claymore Island was mostly developed after uni before I found a job, and Spitfire Maverick and this are both simple formulas that I can give an hour or so to in the evening, when I find the time. So I really have no time for co-ops (not that there are any contact details on your post/profile anyway
)