Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Carnage - 4 player deathmatch game

Author
Message
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 4th Nov 2008 21:19 Edited at: 1st Dec 2008 01:34
Thought I'd come out of 'retirement' and put together a fairly simple game. This is a 4 player death match game. Currently no network support. It requires you all to huddle around a keyboard, a mouse, and a joystick in various strange control configurations. Might implement network support in the future. Basically it's gonna be a 2v2 or all against all frag fest in various non-scrolling 1 screen levels. I may also add support for 4 camera viewports, make the levels bigger and have 3rd person perspective.

Videos:
Carnage Weapons (4MB WMV)
Carnage - Gore (2.5MB WMV)
Carnage Early Gameplay vid (12MB WMV)
Carnage 4 Player vid (17MB WMV)

Screenies:





Tom J
19
Years of Service
User Offline
Joined: 4th Aug 2005
Location: Essex, England
Posted: 4th Nov 2008 22:18
Wow, thats awesome, I'm loving the levels and all the bullet animations.
Jimpo
19
Years of Service
User Offline
Joined: 9th Apr 2005
Location:
Posted: 4th Nov 2008 22:26
Amazing! It's great to see a 4 player game being made. The graphics are beautiful and the weapon variety looks great in the video.

One thing is that the floor texture of the top right room is too repetitive and tiled. Maybe dirty it up a bit? And the boxes in that same room are a little too perfectly aligned.

Will there be any physics? Something like kicking a box in front of a door while you make your escape.

Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 5th Nov 2008 12:35
That looks really good. Keep at it!


You are not alone.

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 5th Nov 2008 16:05
Looks very good.


Alucard94, the member of the future of the past.
RedFlames
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location: Germania
Posted: 5th Nov 2008 17:52 Edited at: 5th Nov 2008 17:53
Hey this looks awesome. And maybe I could help you with multiplayer?
I recently made a game with MikeNet but then i lost all the newest media and only got some older ones... and i stopped working on it for now.
But helping you make this game online-capable sounds quite doable
Just contact me on MSN redflames[at]online[dot]de

jeffhuys
18
Years of Service
User Offline
Joined: 24th May 2006
Location: No cheesy line here.
Posted: 5th Nov 2008 18:43
Hey cool!
Here are some ideas:

With the nailgun, can you make the nails stay longer?
And how about some physics (I know, that would be hard but really cool too!)

Nice

Jeff



You're the 'th to view this signature!
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 5th Nov 2008 23:42
Looks awesome!! One of the best things I've seen in DBP in awhile.

<<---------CLICK IT
draknir_
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 6th Nov 2008 10:39
I love this top down style, great work.
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 6th Nov 2008 14:17
Agreed with draknir_. I can see it working out in a very fun way. might consider getting some cheap gamepads for this - I can see it being hilarious if you take it Super Mario Bros.' path with overobvious kills.


A mod has been erased by your signature because it was larger than 600x120
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 8th Nov 2008 12:31
Hmmm. I never thought of gamepads. Dont XBox ones use USB? Can they be connected up to the PC with a few downloadable drivers? Might be worth checking out.

Anyway, thanks for the comments guys. Unfortunately I'm working (on real employed paid work type work) late every evening, and on call/support every weekend until xmas, so progress will be slow on this. However, it's sufficiently finished so that I should get this done. More later.


Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 9th Nov 2008 01:05
Quote: "Can they be connected up to the PC with a few downloadable drivers? "


Yes they can.

The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 12th Nov 2008 07:36
This looks great seems like a good variety of weapons.

The admiral
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 17th Nov 2008 01:52
looks nice...net play would be fun!


[url=http://userbarmaker.com/][img]
Mr Tank
21
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 17th Nov 2008 03:06
Looks sweet. I don't have anyone to play with though. Having developed an offline multiplayer game or two, i get the impression that most people are in the same boat. And then you've got issues with keyboard clash probably, and the fact that mouse and keyboard controls are not equivalent- someone will hold an advantage.

Basically i reckon you should put in online multiplayer. It's not trivial though. Am trying to do this myself at the mo.

Screeny looks sweet, and from watching the vid it looks even better in motion. Great animation, and being able to vault low walls is very cool. The whole thing reeks of quality, and i feel you are on to a very good thing here. Would like to see you make a srolling 1-player (or 2 player co-op) game with this "engine". If i had your skills i'd be making alien breed!

Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 17th Nov 2008 14:12
Cheers for the comments. Latest updates:

Most of the way through the gore engine - blood splats from bullet wounds, pools of blood, blood drips down walls, players are knocked about and howl in pain. Currently working on the gib engine, so can create limbs and heads and other bits that fly around. Aiming to have many death animations.

The collision system detects the body zone, so head shots are possible allowing decapitations and 1 shot kills. Explosions have an epicenter and also a shrapnel based damage system, which is quite cool. Stakes stick into people.

I'll upload another vid soon, once the death animations are complete.

@ Mr Tank

I started a big scrolling game with this kinda engine a while ago. But it was just too much work for one man to juggle with real life, which is why I work on smaller games now. The WIP is here:
http://forum.thegamecreators.com/?m=forum_view&t=87956&b=8

I've made a simpler version of this game before. The keyboard locking isn't an issue as the controls are very simple, and the mouse has no advantage as it's not analogue (i.e. when you move the mouse right, it treats it as a keypress until you stop moving the mouse. Therefore it has no aim advantage). But the controls certainly aren't ideal.

However, the intention here was just to make a game for me and my mates to play. I'll release it as a 4-player-on-the-same-compo type game first, and then if it's well received, might try an online version!


RedFlames
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location: Germania
Posted: 17th Nov 2008 16:59 Edited at: 17th Nov 2008 17:00
[SELF-QUOTE]
Quote: "
Hey this looks awesome. And maybe I could help you with multiplayer?
I recently made a game with MikeNet but then i lost all the newest media and only got some older ones... and i stopped working on it for now.
But helping you make this game online-capable sounds quite doable
Just contact me on MSN redflames[at]online[dot]de
"

[/SELF-QUOTE]


Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 17th Nov 2008 20:41
Thanks for the offer of help matey. If I decide to make it online multiplayer I'll contact you closer to the time. Thanks again.


flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 19th Nov 2008 03:47
ragdoll and gibs would make me play it!

and online play too would make me play..keep it up


[url=http://userbarmaker.com/][img]
Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 19th Nov 2008 18:13
This looks immense man!

Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 20th Nov 2008 01:02
This is sweet looking!

MISoft Studios - Silver-Dawn Gorilda is lost!

RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 21st Nov 2008 04:24
Fallouts back .

Looking awesome like always. Its no Claymore Island... but still awesome .

I actually like the non-online direction for this. You could work this into a party game. Set it up so everyone uses a controller instead of one on the keyboard. Id see me playing this with some buddies friday night having good times, especially if it was a little bigger and supported wireless controllers.

Alfa x
18
Years of Service
User Offline
Joined: 1st Jul 2006
Location: Colombia
Posted: 21st Nov 2008 18:55
@ Fallout:

I want to talk with you. Can we contact each other via msn?.
Yo can send me an email.

Regards.
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 22nd Nov 2008 06:22
i cant wait for this game


[url=http://userbarmaker.com/][img]
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 22nd Nov 2008 07:34
Looks pretty insain (ly awesome) sounds like one of those games that you get addicted too. I'm downloading no matter what

[url=
"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 23rd Nov 2008 20:13
Thanks for the comments chaps. Much appreciated. Yep, it's no Claymore Island, but it'll at least get finished! ... I hope.

Updates - Gore engine mostly complete. So I have a selection of death animations and dismemberment. Here's a vid of some chopping action.

Carnage - Gore (2.5MB WMV)


Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 23rd Nov 2008 21:05
Wow that is awesome! Will it have co-op? I loved the Co-Op in Tapan Kaikki. Really old game similar to this.

flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 23rd Nov 2008 23:28
dude...nice gore and gibs..

it would be nice if the blood stayed a lil longer so there would be a gore fest, and will there be ragdoll?


[url=http://userbarmaker.com/][img]
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 24th Nov 2008 13:27
The game doesn't use DarkPhysics, so there won't be ragdoll support. As far as I know, ragdolls still don't actually work in DPhysics anyway (limb limitations on single mesh objects).


Alfa x
18
Years of Service
User Offline
Joined: 1st Jul 2006
Location: Colombia
Posted: 25th Nov 2008 17:17 Edited at: 25th Nov 2008 17:19
[Autoquote]

Quote: "@ Fallout:

I want to talk with you. Can we contact each other via msn?.
Yo can send me an email.

Regards."


[/Autoquote]



---------------------


I liked the video very much. Very nice effects and graphics. With that various animations the game seems very nice and non repetitive.
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 25th Nov 2008 20:10
Yo, Alfa X. I don't go on MSN very often, and don't really have much time for team work or anything like that (I hardly have time to make this game as it is)! What did you want to talk about?


Alfa x
18
Years of Service
User Offline
Joined: 1st Jul 2006
Location: Colombia
Posted: 25th Nov 2008 22:47 Edited at: 26th Nov 2008 15:33
My team and I are thinking in a commercial game with net play (Different from the Ultimate Apocalypse), and we see your abilities to fit well in our plans.

From your work we have seen you have talent in graphics and game design, and development. We want to make you an offer depending on your possibilities, to work together or paid.

Regards.
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 26th Nov 2008 01:51
Lookin good, real good.

Kinda like a 3D more epic version of the popular flash game 'Stick Arena'

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 27th Nov 2008 00:53
Update - I put some more logic in for respawning and player controls, then me and a mate played for a bit. Here's a vid of some of the interesting cat and mouse battles.

Carnage Early Gameplay vid (12MB WMV)

@Alfa X - I have to be honest. It's unlikely I'll have time to work on any other games for a while. Do you have a WiP, or design document or anything like that? Or just currently an idea to form a team?


Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 27th Nov 2008 02:16
excellent, as always!

btw, what of Spitfire Maverick? on hold? sorry if you already answered this somewhere.

Virtual Nomad . California, USA
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 27th Nov 2008 02:17
This looks so fun to play cant wait.

The admiral
draknir_
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 27th Nov 2008 02:54
Awesome work man, I used to play and make this type of game all the type, it's bringing back some good memories

Did you happen to ever use DIV Games Studio? The DIV community was a hotspot for top down shooters IIRC.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Nov 2008 11:41
This is very impressive - I can see this being very popular. Could you contact me Fallout, I'd like to see if we can get this developed at a much higher level.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 27th Nov 2008 13:09
That sounds promising.


You are not alone.

Alfa x
18
Years of Service
User Offline
Joined: 1st Jul 2006
Location: Colombia
Posted: 27th Nov 2008 17:18
@ Fallout: For now we are doing the design document, but our goal is very clear in what to have as a final product. We are beginning development like in three or four weeks.

If you want we can pay for your work, and if you don't have much time we need some key things that we hope don't take you a lot.

If you want you can work with us like in joint venture in this project, and we will have more aspects to discuss like property and so on.


-----


Awesome video. I liked it very much, and is even better that i was expecting.
Lucifer
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location:
Posted: 28th Nov 2008 04:21
wow, this project looks nice!

in Austrlia, there is a really red sun, u got a red sun in sky too?
Mr Kohlenstoff
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 29th Nov 2008 00:34
Reminds me of Babo Violent. Looks promising, as always.

Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 30th Nov 2008 11:50 Edited at: 30th Nov 2008 13:17
Minor updates:
- Increased blood life and gore a little bit
- Tweaked some weapon balancing and effects
- Added reload animation, magazine size and ammo limits
- Added aiming smoothing to make precision aiming easier

More to come later. Will be testing 4 player later on, so will get some videos up.

@Alfa x - Sounds like a promising project mate, but to be honest, at this point in time I really wouldn't have time to work on anything else. Thanks for showing interest in my work though.


Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 30th Nov 2008 23:33
4 Player death match video on it's way! Rendering now!


Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 1st Dec 2008 01:31 Edited at: 1st Dec 2008 01:34
Made another level and uploaded the 4 player demo movie. This is a cold WW2 style snow bunker type thing! Woohoo!

Carnage 4 Player vid (17MB WMV)




White Fang 12
17
Years of Service
User Offline
Joined: 28th Aug 2007
Location: In my office coding
Posted: 1st Dec 2008 02:29
This game ROCKS!! can't wait till demo

I'm a noob help will be accepted
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 1st Dec 2008 03:03
probably one of the coolest DB projects ive seen...cant wait!


[url=http://userbarmaker.com/][img]
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 1st Dec 2008 06:07
re: new vid = beautiful mayhem!

flamethrower should immolate enemy, not gib, but i won't complain

Virtual Nomad . California, USA
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium
BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 1st Dec 2008 11:08 Edited at: 1st Dec 2008 12:20
Looks incredibly promising.

TheComet
17
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 1st Dec 2008 13:18
That... was... AWESOME!!!!

I like the lighting and the top down view. The music would annoy me after a while though...

good job!

TheComet

Peachy, and the Chaos of the Gems

Login to post a reply

Server time is: 2024-11-24 11:05:57
Your offset time is: 2024-11-24 11:05:57