Quote: "the music generation aspect (tho i'm sure it's even better than the video portrayed) is a great bonus (for so many years now, the audio possibilities in games have been neglected)."
Thanks, I'm gutted that I can't get a better quality recording, fraps is too slow on my desktop (decent soundcard) to record, it runs fine on this laptop, but the soundcard is awful and only seems to record one treble frequency, with a quality somewhere between "end of tunnel" and "tin can"
With regards to the rotation, some objects are (as you so deftly have noticed) not transparent yet. In the end, all the objects will be 3D, but at the moment the blue and red objects and the collectables are opaque, so yes, it is kinda sorted, but those few placemarkers still there ruin it at the moment.
Thanks for the positive though. I've put a fair amount of design into this. I wanted to make something simple and original. I'm a music producer before I was a programmer, and I wanted a way to combine music, and sonic manipulation with a game. I'll try and get a better quality recording soon, thanks again (I was beginning to worry no-one would comment!)
J