Please visit my website and forums for more information:
http://www.whiteanvilgames.com
The Beta Demo is now out and updated to 0.86:
http://www.whiteanvilgames.com/games.html
Quote: "0.86 CHANGELOG
- slightly zoomed out top-view to fit in low resolutions
- faded background in top-view
- fixed resolution switching bug
- game now starts in fullscreen mode by default
- when skipping to next wave, supply points increase by the amount they normally would have if the countdown had continued
- fixed artillery firing bug
- reduced zombie collision radius
- zombies are close together now
- fixed binocular upgrade not being applied if the soldier is upgraded
- balancing tweaks
- added alternate barrier models
- added defensive upgrade models
- added basic special unit models
- fixed new game bug
- fixed minor interface bugs
- zombie health increase per wave decreases slightly each time for better late game balance
- reduced lag from area of effect soldiers
- fixed achievement popups not always appearing
0.85 CHANGELOG
- tweaked teargas and molotov
- fixed sound bug
- added info on how to obtain achievements to the Achievements menu
- can now sell barriers
0.84 CHANGELOG
- added zombie and weapon sounds
0.83 CHANGELOG
- reduced lag
- minor interface fixes
- grenades are now lobbed
- added grenade models
0.82 CHANGELOG
- fixed artillery not being able to be placed under certain conditions
- fixed placement issues
- fixed options screen 'x' toggle
0.81 CHANGELOG
- fixed zombies bypassing maze under certain conditions
- fixed soldiers increasing in damage unintentionally
- health set to 20
- starting supply points set to 150
- supply points earnt per kill reduced
- starting zombie health increased, zombie health % increase per wave decreased
- increased number of zombies per wave
- zombies come out quicker now
- countdown increased to 20 seconds
- fixed bullets hanging in midair
- increased hitbox size"
I'd appreciate any feedback and bug reporting at the forums:
http://whiteanvilgames.com/forum/index.php
Progress
Mechanics: 100%
Graphics: 25%
Sound: 75%
I've had DBPro for over a year, and dabbled in it occasionally. I finally set out to complete a game. Tower Defence games are relatively simple, and great time-wasters, so that's what I've been making.
The prototype is pretty much complete, with unlimited progressively stronger waves, economy, score, and smooth pathfinding with blocking prevention.
Most graphics are placeholders for now.
Some features:
* Military vs. Zombies
* Open maps of scaleable size
* Unlimited waves option
* Upgradeable soldiers
* Defensive and offensive upgrades
* Soldiers also earn experience
* Achievements that give small permanent bonuses
* Special units that affect all soldiers on the map
* Standard, long range, high rate-of-fire, splash, slow, and firefield damage and effect types
It supports all resolutions (minimum 800 pixels wide) and aspect ratios, as well as fullscreen or windowed options. The interface is designed to be 800 pixels wide, so any resolution that is at least 800 pixels wide is supported (this includes 800x480 for older EEEPC's etc).
Edit: Removed old screenshots, see
http://www.whiteanvilgames.com/games.html for newer screenshots