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FPSC Classic Product Chat / Model Pack 19...

Author
Message
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 30th Nov 2008 18:12
Wow. They look great. It's amazing how bad promo screenshots can make or break your opinion on media.....

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 30th Nov 2008 18:32
It's amazing how bad FPSC can make promo shots look...

Red Eye
15
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 30th Nov 2008 19:57
hmmm....


Red Eye Productions © Copyright 2008
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Nov 2008 20:15
Are those models the same polycounts as the fpsc versions? When you spend a lot of time making a promo render in 3ds max or whatever program you use you can hide poor textures that become evident inside fpsc. The screens stevie showed look like they are using higher poly versions of the models and higher resolution textures or a lot of render effects.


Stevie
User Banned
Posted: 30th Nov 2008 20:31 Edited at: 30th Nov 2008 20:32
HI

The models are not rendered in a 3d application. The models have NO effects on them, no normal maps, no shader effects. They are simply inserted into a scene in dxstudio, and i take a screenshot, then i put all the characters on a single image to show you all.

They are exactly the same versions as what is in this pack with same resolution textures. i.e. the same fpsc models.

Best Wishes

Steve
Maniac Modeler
16
Years of Service
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Joined: 15th Jan 2008
Location:
Posted: 30th Nov 2008 20:53
There're pretty good, and they'd look great in X10.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Nov 2008 21:34
Quote: "Also, please find below clearer images of the characters and some of the buildings in the pack. Hope this helps"


sweet...

I can't wait to rip those building textures and apply them to segments so the player can go inside them.

Don't forget to visit Conjured Entertainment

Stevie
User Banned
Posted: 30th Nov 2008 21:35
Thats a great idea, why didnt i think of making interior segments!
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Nov 2008 22:01 Edited at: 30th Nov 2008 22:05
You can then use those segments to create prefabs.
Then, the whole building can be placed with a click like the stock rooms.
The process for creating prefabs is in the manual.
Use segments only and its not that hard.
I did it for my street pack, so you can place a whole section of street at a time. (straight, intersection, tee, etc)

I think that a building pack (enterable prefabs) would sell well,especially if you made custom shaped segments.

Don't forget to visit Conjured Entertainment

Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 30th Nov 2008 22:10
Quote: "Thats a great idea, why didnt i think of making interior segments! "


You still can Stevie. Create a segment pack that goes with the entity pack. That would be real sweet.

If only I had the talent of CE so I could do it myself.

BTW, now that I'm back and in fair health once again, I hope to be able and use this for a game for my grandsons and grand nephews and nieces.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 30th Nov 2008 22:24
Great to have you back....

puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 30th Nov 2008 22:27
indeed. Welcome back.
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 1st Dec 2008 01:40
hey FL nice to hear from you again!

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Punk13
17
Years of Service
User Offline
Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 1st Dec 2008 07:58
Ya FL check the models and media thread in a few days. There is something ill be releasing which you where waiting for for awhile.

Keep it quit...



Xtinction Coming Soon.
Leaning Objects To The Side
17
Years of Service
User Offline
Joined: 3rd Jan 2007
Location:
Posted: 3rd Dec 2008 04:05
Hey, Stevie, you did a Awesome Job on this pack. Keep up the good work.

Cheers,
Tanya.

Haven Studios
16
Years of Service
User Offline
Joined: 17th Jun 2008
Location: My Empire of a Utopia
Posted: 3rd Dec 2008 06:32
Link to pack non fpscreator looks so much better, but the pack still looks bad

http://arteria3d.com/p/673776/cartoon-medieval-worldbuilder-pack.html

Haven Studios

Add me on Xbox Live PPL :3
Game Maker
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location:
Posted: 3rd Dec 2008 06:52
Haven Studios, that link is MP19.
Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 3rd Dec 2008 11:38
Quote: "I've got the ruins pack he made and they aren't bad. I don't know why you guys just recklessly offend one another, it'll just make people hate you. The pack doesn't look that good, but that's my opinion.

-FCV"


Yes, but they are ruins.

"Ruining things" is Arterias special ability and natural tallent.

~/BennyBoy\~
Haven Studios
16
Years of Service
User Offline
Joined: 17th Jun 2008
Location: My Empire of a Utopia
Posted: 3rd Dec 2008 16:30
Quote: "Haven Studios, that link is MP19. "


Yes, but that is the link to the one for other game engines to

Quote: "This fun pack contains 18 animated characters and 17 buildings, plus outdoor props and skycubes,
for you to make your own cartoon worlds. The packs theme is medieval in style, and would be
great for a cartoon styled RPG, or childrens game.

Poly wise the buildings range from 900 polys to 3500 polys,
with characters ranging from 2k-4k.

Formats include DirectX, B3D, FBX, DAE, MS3d, DBO, OBJ, Torque DTS,



BUY NOW and get the BONUS Santa Goblin Suit FREE!!! "


Haven Studios

Add me on Xbox Live PPL :3
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 3rd Dec 2008 21:44
Quote: "Yes, but they are ruins.

"Ruining things" is Arterias special ability and natural tallent.
"

Burn.


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