Name:
Cyber Wars: Last Stand
Some History:
"Last Stand" is a sub-story to "Cyber Wars: Infestation". While "Infestation" is taking place in a virtual world inside of a computer, "Last Stand" goes a bit deeper. This game takes place in a virtual world inside the virtual world of "Infestation".
Story:
Corrupting a CPU is no easy task, everyone knows that. But why does it take so much effort to bring it down?
Even defenseless, the corruption of a CPU could take hours or even days! No one knew why...
until now.
Deep in the recesses of the CPU's internal memory lies a lone byte. This little fellow is the reason behind
every CPU's tenacity to resist foreign influences. While the enemy corruption data streams enter the memory
of the main CPU, standard defenses are employed to hold off the threat. Many times, if left defenseless, this
will fail. When faced with certain corruption, the CPU's last stand takes the helm and begins to fight...
to save it's home.
The thing about bytes is... comprised of so little memory, they have a certain stubborness and never
give in. They fight till their last waking pulse of energy is all but gone. But this byte is no ordinary 8-bit
piece of standard memory. It alone holds the very digital life-force of the CPU itself. So long as the lone
soldier remains, the CPU has a chance to recover!
Equipped with the ability to recover corrupted memory and safely store it within it's personal quarantined
section of space, the CPU's last hope of survival cannot fail.
You... are that hope, and you have been activated to prevent the corruption of your home!!!
Recover the stolen memory before it's too late. Use the memory you save as a source of strength to expand
your arsenal and wreak havoc amongst the invading virus threat!
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Gameplay:
The gameplay of Last Stand is that of a top-down flight 'n' fight genre. You take the role of the CPU's last line of defense, the 'Soul Byte'.
The controls are simple, use your mouse to aim where you want to go. The further from the center of the screen you are aiming the faster you'll accelerate in that direction. To shoot, you simply left click.
The object of the game is to fend off all corrupted data within the CPU until external sources (Think "Cyber Wars: Infestation") are able to eliminate the source of the infection. Of course, this is only possible if you are playing in a NON-defenseless CPU. If your CPU is defenseless, then the game will not end and the virus hordes will continue to come until you are fully corrupted. (How well protected your CPU is will be an option, ranging from "Well Protected" all the way down to "Defenseless")
Your health is not displayed on screen, instead your ship will slowly turn from Blue to Red as you take damage. When your ship becomes fully Red, then you have become corrupted and revert back into Byte form, ending the game.
Planned =
Working On =
Implemented =
Bug Labeled as Feature =
Game Mechanics:
- Enemies that spawn in groups -
- "Bit" characters -
- "Byte" characters -
- Ally System -
- Ships will rendezvous with target or take evasive maneuvers -
- Increasingly difficult waves of enemies -
- Weapons:
- - AI "Orb" -
- - Bullets -
- - Laser -
- - Virus Seeking Missiles -
- Memory pickups dropped from enemies -
- Weapon Attachment System -
- Usage of Memory between waves for weapons/upgrades/allies -
Layout:
- Title Screen -
- Options Screen -
??? (Not sure if anything else will be added)
- Compiler Screen -
- Pause Screen -
- Game Over Screen -
- Victory Screen -
Compiler Screen Features:
- Weapon Attachment array -
- Ship Editor GUI -
- Upgrade Weapon Power and Rate of Fire -
- Compile Allies for next Wave -
- Options for adjusting Ally Behavior -
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Current News:
NEW DEMO -
I just uploaded a new Demo for everyone to play with. There are some concepts I've been toying around with in this Demo. Some of them mentioned by users here.
New Controls for this Demo:
Okay, not really new "controls" for the game itself, lol, but I've added some more "ease of use" for the "Ship Editor GUI" window.
Pan: Hold Right-Click and drag inside of window
Zoom: Mouse Wheel
You can find it here:
https://forumfiles.thegamecreators.com/download/1659605
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ANY MEDIA INCLUDED WITH THIS PACKAGE MAY NOT BE REDISTRIBUTED IN ANY WAY, SHAPE, OR FORM WITHOUT PERSONAL CONSENT BY IT'S AUTHOR (Me)
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This demo should work with most any resolution. The only time a resolution will have problems is if it's too small. Everything should still be functional, but Text Size is adjusted for the current resolution, so if you try to use a resolution that's relatively low, the text may just appear as some pixels mushed together.
In Line for development: (Before next Demo)
- New Enemies
- Different AI for different enemies
- Ability to "Win"
In Line for development: (Hopefully before next Demo)
- Shields (Upgrade-able / Purchase-able)
- Speed Booster (Upgrade-able / Purchase-able)
- KiloByte Enemies (MiniBoss) (Possibly randomly generated)
- MegaByte Enemies (Boss) (Randomly generated)
- Virus SoulByte (Nuisance)
Screenshot:
This screenshot is showing off the AI chasing after me as well as the particle system I have in place (the little cloud of blue lines). In this game the enemies explode into blue lines since you successfully recovered their data and it's now under your influence, and allies/you explode into red lines since they/you were corrupted and are under enemy influence.
C&C greatly appreciated.
The one and only,