a Soharix production
We are here to welcome back the well known and loved Marvin, he has been siting around gathering up all kinds of dust. We have decided to bring him back out from hiding and finish him.
OLD THREAD:
http://forum.thegamecreators.com/?m=forum_view&t=119297&b=8
Soharix Members working on MTM
Cowbox- Orginal Programmer
Crazy Programmer- Lead Programmer
DeathHead - Modeler
Some ingame screen-shots follow:
The top of the swamp
On top of the world
Icy Land
The Cows
The Mushroom Squad
Just a quick screen
Just a quick screen
Main village of map1
On-top of the cave
Just a quick screen
Just a quick screen
Tree Monsters
Ingame:
Ingame you operate the moment of Marvin the Magician using by default WASD movement and the mouse for camera rotation. Marvin can shoot enemies, gain money from them which he can use to buy better staffs and necklaces (the necklaces currently don't do anything but will increase things like attack speed and movement speed.) Marvin can also buy special items such as keys but they cost quite a bit and you'd be just as well to go and find the secret area where the item is hidden. Marvin can walk around freely on the landscape, he can jump on anything low enough (he can jump straight onto small trees) and he can pick up health and mana bottles to restore the use of hitpoints in battle and mana when using secondry spells (the secondry spells haven't yet been made but will do more damage, at the cost of mana, than the normal primary spell does.)
Points for this WIP:
Done:
- Movement including jumping
- Enemies and respawning
- Attacking
- Inventory system with buyables from the general store
- NPC-to-player (text) conversations
- Health and mana pickups
- Extra items such as keys for doors (currently only one at the moment though)
- Full camera movement
Working on:
- More enemies
- More of the first map
- Enemy AI
- Functionality for the necklaces
We should be/will be doing:
- More NPCs
- More enemies
- Other lands
- Secondry spells
Programs and techniques used:
Programming and 3D engine: Dark BASIC Professional
Maps and models: Deled LITE
Textures: Gimp, Paint and Microsoft Office Picture Manager
The game has toggleable shadow shading, on the main character and his staff, to allow for extra effect and to ease jumping.
The game also has cell shading, or cartoon shading on the main character, his staff, the NPCs and the enemies to give the game that cartoony edge and happy game-like feeling.
The controls should also be editable to users preference.
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We will be working first on improving the spells, armor, and inventory system. We have a quite large area to be playing around with adding Monsters, NPCs etc. The goal as of now is to make MTM more complex but still fun to play.
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Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0