im slowing putting things together
sync on : sync rate - : hide mouse:cls 0
`load & scale object turret=1
load mesh "turret.x",1
scale object 1,50,50,50
rotate object 1,270,180,180
fix object pivot 1
point object 1,0,0,0
while mouseclick()=0
`show Framerate
text 20,screen height()-40,desc$
fps$="DBPro Fps: "+str$(screen fps())
text screen width()-20-text width(fps$),screen height()-40,fps$
sync
endwhile
delete object 1
end
and i animated the turret so that the top has 360 keyframes 1 for each degree i want it to be able to aim and another object such as a tank, plane, building, etc.