Much better. I'm sorry for "snakey" type neck. I was meaning to say like giving it a long taller skinnier neck.
This model is almost done according to my expectations. Thank's, yet again here...
The couple last things, I'll try to make sense here!
His "blades for hands are perfect, but the connection from them to his arms needs to be smooth, more organic, not robotic.
Then, his body, round off the front, so it dosnt bulge like a slug! Picture those zerg in starcraft.
(IMAGE CONDENCED TO A LINK)
http://www.scenicreflections.com/files/1024x768x256.jpg
I just realized that my monster is very similar, but it'll be MUCH different when textured. Anyhow, can you also increase his tail size, (make fatter and slightly longer and curve up more like a dinosaur.)
And if I haven't put you out enough already, is it possible to make his arms bend in the "retracted" way they were in the last image I posted?
After this, this may do. We will see. Great work, and thanks for accepting for so cheap!
BTW: what program are you modeling this with?
I'm a Twisted Fire Starter...