Quote: "So, if it's permitted to post projects made in C++ and DirectX, it should be permitted post projects made in C# and XNA, no?"
I cannot answer you that question. Please read the WIP sticky and ask questions about the rules there. I use DarkBasic since 2003 and I have learned alot from using it and the nice community. If you would take a look at my old post, you will see MECHWARS was done in DBPRO before.
Quote: "DGDK though isnt it?"
Some shaders (specialy bone animations with shadow mapping) did not work out for me with DarkGDK. This game could be done in DarkGDK, too. But is that important for anybody how much I use DarkGDK? If you get behind the scene, you have to know that there is nearly no big different. Any further question about my techniques and design are welcome.
Currently I am working at the HUD and variety of units and buildings. Units and weapons are leant on the BattleTech rules. You will be able to create your own mech army by selecting different styles, weapons and enhancements.