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3 Dimensional Chat / My First Model! (Need Some Help Texturing...)

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crispex
17
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Joined: 22nd Jun 2007
Location:
Posted: 16th Jan 2009 03:28
As said in a previous post, I've been looking into making my own models for a game I have actually been sticking to doing. So, I cracked open Milkshape, and decided to make an M-4. I didn't like how bland and nasty it looked, so I decided to make it my own, as my game's story line is about how a group of terrorists have been manufacturing weapons that fire radiation-core rounds (long story, really), so I decided to make each weapon I plan on doing different from the real things, otherwise known as "futuristic weapons" despite me being dead set against them.

I am at the point where I need help texturing these things, because I've tried using Milkshape, and am completely clueless. I tried using DeepPaint 3D, and it keeps saying something about having a bitmap. Either way...

Screen 1:



Screen 2:



Screen 3:



Took me all morning to make that, so it's not the greatest looking.

Temporarly away from the Phoenix Sentry.
ozzi mad boy
16
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Joined: 25th Nov 2008
Location: Western Australia
Posted: 16th Jan 2009 05:05 Edited at: 16th Jan 2009 05:06
use uvmapper to get the UV map
and use the gimp to make the textures and apply them with milkshape i don't know how because i haven't used milkshape before
www.uvmapper.com

http://www.afrokid-fps.co.nr
Programador hispano
18
Years of Service
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 16th Jan 2009 09:07
just get uvmapper classic (it's free) read some tutorials in the website, play with it, you will get the hang of it.

UV mapping is not a perfect science, just imagine like you are gonna slice your mesh (3d model) in pieces, then you grab each piece and unwrap it the best way you can, just pick new uv and select the one that looks the most like your piece of 3d mesh that you are going to unwrap. there are several that you can choose from, planar, box, cylindrical, cylindrical cap, spherical. For example if you are going to unwrap the gun barrel you could try cylindrical or box and also the point of view that you will use to unwrap it. Like I said, is not a perfect science, is like a trial and error thing, then rezise it and put it in a corner or something, then go to the next piece.

there are good tutorials around. You can search here in the forum.

...........(o o)........
--oooO--(_)--Oooo---
the italian
16
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Joined: 11th Sep 2008
Location: Cremona Italy
Posted: 16th Jan 2009 15:20
Quote: "just get uvmapper classic (it's free) read some tutorials in the website, play with it, you will get the hang of it. "


I use uv mapper classic too, it is Free and work very right

oldboy of 40 years old
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Jan 2009 22:25
This belongs in 3D Chat.

Failing at every guitar game ever made!
BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 17th Jan 2009 00:47
download a uv unwrapping program

such as: uvLayout, Lithunwrap, etc

then unwrap the uv's of your model. Look for unwrapping options in the help of whatever program you decide to use. Then save the uv template and paint your texture in photoshop or gimp over the uv template.

after that its really just practice

good luck.


-Dreams of Art Mastery Brought Me Here-

BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 17th Jan 2009 01:57
http://forum.thegamecreators.com/?m=forum_view&t=138516&b=3

I love not having to write that out when people ask about this .

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