Quote: "but in terms of a decent working game is it worthwhile for me to figure out the code for tiles over using big bmps?"
If you're going to have a one-level game a large bitmap would probably be fine. But if you're going for something more like Mario it's going to be something like 200MB of backgrounds or 15MB of tiles.
I guess it depends on your skill level. If you think you could, eventually, get a tiling system to work, you should certainly do it. Otherwise, just use a big background and focus on the rest of the game.
(PS: Tile systems really aren't that hard
)