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Work in Progress / flower defense

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Profit
18
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Joined: 19th Feb 2006
Location: United States
Posted: 9th Feb 2009 01:39 Edited at: 12th Feb 2009 02:02
"Blazed Holy Fire and Ice" Games Presents!!!

hi.
do you like flowers as much as I do? i hope so...

i am creating a tower defense game that has a theme of flowers and bees.

i only worked on it for a little while now. but it is ready for this forum i believe so.

i will post more screenshots very very soon! trust us!
we will have our new artwork by that time (hopefully)







Ripple - Rhythm Game
JLMoondog
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Posted: 9th Feb 2009 02:23
This is kind of scary...I mean..what are the flowers shooting?

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Posted: 9th Feb 2009 02:33
Josh:

it makes me sad to hear that the flowers and bees are scary.

as for your question, maybe i can help you out..

you see, the flowers and the bees have been at war for years, if not months. over time, the flower developed advanced technologies that allows it to shoot its petals, it's thorns (if it has any), its leaves, and its seeds.

you may think. "how could a seed do any damage?"

remember. bees are fragile creatures.

that is all for now!

sincerely,
"Blazed Holy Fire and Ice" Games

Ripple - Rhythm Game
tiresius
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Location: MA USA
Posted: 9th Feb 2009 22:34
You do know that bees need flowers and flowers need bees (and butterflies), right? Perhaps make it an alien planet where they are really at odds with each other? I like tower defense type games so good luck with this one!

I'm not a real programmer but I play one with DBPro!
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Posted: 10th Feb 2009 00:11
That detail must have slipped by our researchers! I will just have to have a word or two with them....

In the mean time, we'll just have to put up with this mistake. It will be corrected in the future.

Thank you for that words of wisdom, Tiresius.

As for the rest of you: keep those comments coming.

Ripple - Rhythm Game
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Posted: 12th Feb 2009 02:05 Edited at: 12th Feb 2009 02:06
Bullets are now operational!!!
sorry about all those red lines. They help the designers know things about how the game is functioning. Don't ask me!!



Still To Do:
bees getting damage
buying/placing towers
upgrading towers
"waves"
status effects - asleep, frozen, poisoned
main menu
sound effects

My team of researchers got quite upset when I told them the game didn't make sense. The only way I could get them talkin again was after I bought them cheese pizza--Their favorite.

This is Blazed Holy Fire and Ice Games!!! This is what it's all about! Here and Now! Let's make this happen!

Ripple - Rhythm Game
JLMoondog
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Posted: 12th Feb 2009 16:22
I can't tell if your being serious or not...

Any chance of a tech demo soon? I would like to try this out, I always like a good tower defense game.

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Posted: 15th Feb 2009 00:33
Word on the street is that BHFaI games will love to release a tech demo. We talked late into the night about all the possibilities. Right now we're not working under any deadlines, so the best I can do for ya is say that it'll be here when it's good and ready.

I can say with confidence that it might be a few weeks minimum. We've got quite a bit more to add before we consider this playable. As it stands, if we let a demo go, (and don't tell anyone else from BHFaI games that I said this) it's really not a lot more than a pathfinding demo with walls that shoot.

Don't lose hope! Our team of experts tell me that groundwork is in place to really get this party started soon. If you know what I mean?

This is Blazed Holy Fire and Ice Games!! This party is just gettin started.

Ripple - Rhythm Game
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Posted: 16th Feb 2009 00:38 Edited at: 16th Feb 2009 00:42
WARNING!!!!

THE FOLLOWING IMAGE CONTAINS VIOLENCE!!!

AN INNOCENT BUMBLE BEE, JUST FRAMES AWAY FROM DEATH!!




~~UPDATE~~

Our lead programmer just sent me this pic along with the following message:

Quote: "Hey buddy,
I think this game is coming along very nicely, but we've still got a lot of work to do! Today I added collision detection between the projectiles and the enemies. Here is a screenshot and a demo. Feel free to spread that pic, but don't let me find out you're releasing a demo. Not yet anyway.
Talk to you later"


Well, when I read his words, my heart started bleeding. I want to be able to release the demo, but I must follow the man's orders.

This is Blazed Holy Fire and Ice Games!!! Tryin to follow his orders.

Ripple - Rhythm Game
tiresius
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Posted: 16th Feb 2009 04:11
This is the most entertaining WIP post I've seen in a long time!

I'm not a real programmer but I play one with DBPro!
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Posted: 17th Feb 2009 03:57 Edited at: 17th Feb 2009 04:01
Hello again! I bring excellent news!
Very very soon, this will be more like a playable game. You know what this meaning? A demo. Keep your panties on though. It might still be another week or so. It's hard to say.

Well. What am I waiting for? New screenshot times.



What are you looking at?
Well, to put it simply. A new type of tower, called "Pinkflower"!!
Another thing to notice is the buttons in the upper-right hand side of the screen. This is such a great features!!! You will soon be able to buy the towers (right now I kinda got unlimited gold.. don't tell no one. got it? )

Another great feature that has recently been added is the ability to select a tower! You know what that means.. I hope. You got it! Now we don't have to stare at all those red circles. And in a couple days... you got it. Upgrading a tower!!

Almost forgot to mention. The research team has asked me to try out some tower defense games in order to help with balance issues, as well as get other ideas. Any suggestions?

They also recommended that I make a large list, using emoticons to make it easier for people to quickly see what is complete, what is being worked on, and what is being planned. What do you think? Good idea?

Alright. That's all for now. Stay Safe! It's a dangerous world out there!

This is BHFaI Games!! People are out to get ya!


Quote: "This is the most entertaining WIP post I've seen in a long time!"
I hope that's a good thing.

Ripple - Rhythm Game
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Posted: 27th Feb 2009 02:25 Edited at: 27th Feb 2009 02:27
Hi guys and gals.

I post here on this very day because my team would requires your help.
We are conducting a survey to find out what we should do. Please vote!

Here are your options?!?! (WHAT SHOULD WE DO?!)

0) Wait until BHFaI games gets a bigger team, then restart the game in Visual Basic 6.0 and Direct Draw
1) Wait until BHFaI games gets a bigger team, then restart the game in OSX using C++ and DirectX
2) Wait until BHFaI games gets a bigger team, then restart the game in machine code
3) Wait until BHFaI games gets a bigger team, then restart the game in assembler language
4) Wait until BHFaI games gets a bigger team, then restart the game in HTML
5) Wait until BHFaI games gets a bigger team, then start a new game in ____ (please suggest compiler/libraries/engines/operating systems/markup languages)
6) Wait until BHFaI games gets a bigger team, then just continue working on Flower Defense with DBP.

This is really sad for us to have to give you these options, but after long cheese pizza dinners, we decided these are the only options we have left.


All of us here at BHFaI games are very grateful for all the support and kind words we've received over the weeks.

Ripple - Rhythm Game
Jimpo
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Posted: 27th Feb 2009 02:52
Your best bets are option 0 and option 6.

tiresius
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Posted: 27th Feb 2009 03:08
Option 6 of course!

What's the rush, anyway? A smaller team just makes things take longer. And unless you already have a publisher breathing down your neck to release Flower Defense by summer, just keep on making it!

I might be a DBPro snob but any other option makes my interest in this project go down to nothing.

I'm not a real programmer but I play one with DBPro!
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Posted: 27th Feb 2009 03:28 Edited at: 27th Feb 2009 03:29
Quote: "And unless you already have a publisher breathing down your neck to release Flower Defense by summer"
As a matter of fact, we plan on burning the game onto compact discs and selling the compact discs at garage sales, resale shops, and things like this. I recently stumbled across a large quantity of empty shoe boxes in the office that I think would be just perfect for distributing the discs, the game manuals, as well the Flower Defense posters.

Results (so far)
Option 6: 2 points!
Option 0: 1 point!

Ripple - Rhythm Game
marlou
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Posted: 27th Feb 2009 09:24
IMO, Option 6 is most plausible. ^__^

When a person has nothing but a dream, can he dare to dream.

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