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FPSC Classic Product Chat / Imortant question! How do you make the health the...

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The Fps Creator rocks!
15
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 11th Feb 2009 16:31
In "Darkest Island", I got hit until I have 10 hp left! When I beat the level, and in the next level, I still had 10 hp left!!! How does he do that? Please help!

And 2 more things! How do I change the skyboxes in each level?

And how can I make you still have the weapon and ammo even when you beat the level?

E.G. In level 1 I had a pistol, then equipped to fists, then in the next level, I still have fists. Instead of having the pistol in the next level.


Whoever helps me will be thanked and EVEN BE IN THE CREDITS!

How do people make awesome textures? Paint.net sucks
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 11th Feb 2009 17:52
Quote: "Whoever helps me will be thanked and EVEN BE IN THE CREDITS!"


No Way? Seriously?!

Anyways, question 1 i believ can be done through scripting, skyboxes are changed when building the game, in settings or something like that(can test how because my fpsc don't work)

The Fps Creator rocks!
15
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Posted: 11th Feb 2009 18:25
You didn't really explain.

How do people make awesome textures? Paint.net sucks
Dar13
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 11th Feb 2009 22:52
weapons are carried over. try hitting the 1,2,3,4,5,6,7,8,9 keys when you go to the next level. you have to go to the build game setup wizard and for each level you have to select it and and hit level options i believe(i'm running a build so i can't check it right now) and choose the skybox you want to use.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
The Fps Creator rocks!
15
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Location: Sneaking down your chimney.
Posted: 11th Feb 2009 23:33
You can't choose the skybox for everylevel

How do people make awesome textures? Paint.net sucks
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 11th Feb 2009 23:59 Edited at: 12th Feb 2009 00:16
Quote: "You can't choose the skybox for everylevel"

Yes you can, with the new levelequal=x and levelnotequal=x conditions for the setuplevel.fpi.

Quote: "
In "Darkest Island", I got hit until I have 10 hp left! When I beat the level, and in the next level, I still had 10 hp left!!! How does he do that? Please help! "

You automatically have the health that was left on the last level when you start a new one, and if you don't want that then you have to script a work around.
Placing the start marker in a triggerzone is an easy way to add health to the player at the beginning of a level.
If the plrhealthless=x then add health. (easy script to do even for a beginner)

The Fps Creator rocks!
15
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Location: Sneaking down your chimney.
Posted: 12th Feb 2009 17:17 Edited at: 12th Feb 2009 19:02
Where do you put the "levelnotequal"?

I can't texture. I'm not an artist.
The Fps Creator rocks!
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Posted: 12th Feb 2009 19:05
how can I make you still have the weapon and ammo in the next level when you beat the level?

I can't texture. I'm not an artist.
Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 12th Feb 2009 21:01
levelnotequal would be put in a script like this:


I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
The Fps Creator rocks!
15
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Joined: 24th Oct 2008
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Posted: 12th Feb 2009 23:36
Where do you put it?

I can't texture. I'm not an artist.
Doomster
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Joined: 8th Nov 2007
Location: Germany
Posted: 12th Feb 2009 23:43 Edited at: 12th Feb 2009 23:45
Did you read the previous Posts? If yes, then you haven't read carefully enough.

Quote: "Where do you put it?"

Files/languagebank/english/gamebank/mygame/setuplevel.fpi

Quote: "how can I make you still have the weapon and ammo in the next level when you beat the level?"


Quote: "-> weapons are carried over. try hitting the 1,2,3,4,5,6,7,8,9 keys when you go to the next level."


Ps: Please Edit your Posts instead of double Posting...

The Fps Creator rocks!
15
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Posted: 13th Feb 2009 13:46
Quote: "weapons are carried over. try hitting the 1,2,3,4,5,6,7,8,9 keys when you go to the next level.""



I can only have the scifi or ww2 or the user weapons.
But not the model packs.

I can't texture. I'm not an artist.
General Jackson
User Banned
Posted: 13th Feb 2009 17:24
ok. if you can only have stock weapons here is what you do. move the model pack gamescore/guns into the scifi or ww 2 or user folder. then go to the entitybank, open all the fpe files for the model pack guns, and in this line
change the line part that says model pack six to user, ww2, or scifi. ie, if you put the model pack guns in the ww2 folder, you'd change it to ww2. hope that helped!

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
The Fps Creator rocks!
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Posted: 13th Feb 2009 18:37
ok

I can't texture. I'm not an artist.
Doomster
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Posted: 13th Feb 2009 19:14 Edited at: 13th Feb 2009 19:14
Quote: "I can only have the scifi or ww2 or the user weapons."

Totally untrue.

Take a look at the "setup.ini" of your builded Game, in there you can see the following Keys:



Just enter the Path to a Weapon in every Key and Dang, you can select Weapons with 1, 2, 3 and so on.

The Fps Creator rocks!
15
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Location: Sneaking down your chimney.
Posted: 13th Feb 2009 19:36
I'm not talking about I can't press 1,2,3,4,5 and so on! I am talking about how do I continue to have the weapon I had in the previous level.

I can't texture. I'm not an artist.

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