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FPSC Classic Product Chat / Dynamic shadows.

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Demon Air 3D
16
Years of Service
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Joined: 16th Sep 2008
Location: England
Posted: 20th Feb 2009 20:24 Edited at: 20th Feb 2009 20:27
Sorry about this but, i didnt think fpsc had dynamic shadows for dynamic entities lol, and yet i test the game and realise it does.
hmm wierd.
could you just answer my question is it meant to have dynamic shadows?

Image attached ^_^

Thanks

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Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 20th Feb 2009 20:27
yeah, but as you can see, they suck compared to the standard fpsc static lights

Demon Air 3D
16
Years of Service
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Joined: 16th Sep 2008
Location: England
Posted: 20th Feb 2009 20:28
oh right thanks, just i never noticed and yup they look bad.
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 20th Feb 2009 20:31
Yeah, dynamic shadows are supported. But they cause a hell of a lot of bugs.

Demon Air 3D
16
Years of Service
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Joined: 16th Sep 2008
Location: England
Posted: 20th Feb 2009 20:38
Lol, its wierd how ive had fpsc 2 years and havent noticed it once, must be my new laptop
nackidno
17
Years of Service
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 20th Feb 2009 21:38
Isn't those the standard DBPro shadows, based on hardware?

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
Demon Air 3D
16
Years of Service
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Joined: 16th Sep 2008
Location: England
Posted: 20th Feb 2009 23:23
I'm not sure, might be.

Rampage
16
Years of Service
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 21st Feb 2009 00:19
setup.ini > dynamicshadows = (0,1)

Off an on.
But yes, they are DarkBASIC Pro's SET SHADOW SHADING ON command.
Not very good compared to DarkGOBLINS for sure


DarkBASIC Pro. Teh awesumness
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 21st Feb 2009 00:46
Dark Goblins, is ALOT Better

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