Archer FPS
Background Information
hey i am currently working on a parody for battlefield 2 / battle field bad company but the hitch is... its in medieval times, and so a fast shooting game with machine guns and tanks 21 century weapons, to say horses and bows.
my aim is to try to make there a similar feel in gameplay within the two (i know graphically mine will be no where near, lol)
the idea of this game started as a laugh/a project to learn from.
without further ado lets get into the game.
Game Screenshots
Click for larger image
Click for larger image
Videos
Vid 1
Game Information
Game Concept
Go around capturing flags, to capture a flag u must go up to the flag and stand near it.
you are team 2, so if the flag your at says team 2 on the actual flag bit then its already yours.
as u stand near the flag you should notice a large bar appear at the top of the screen, if the flag is neutral it is at the center, if its your teams its on the left, and if its the enemy's the bar is filled to the right.
to win your team needs to accumilate a total of 500 points. you gain points through either capturing or assisting in the capture of a flag you gain 30 points, killing an enemy awards you 10 points.
your team is the green coloured team so just below where the flag taking bar is, there is 2 other seperate bars, the left one shows the green team (or team 2s) progess to 500 points. and the right one shows the blue teams (or team 3s) progess to 500 points.
the aim of the game is to beat the opposing team to 500points.
Controls
to fight u hold the LMB for longer than 1 second, every second after this initial second the button is held for the faster the arrow goes and the more damage it inflicts.
arrowkeys and WASD keys move you around the map.
press V to change from Third Person Shooter to First Person Shooter, however i advise against using TPS for now.
Space jumps and thats about it
To Dos
=
newly done
=
working on
=
unstarted
=
bug
- Respawn Timer
-
Dont see under ground when landing
-
team 3s zombie peoples angle while fighting
- finish animations for current models
- Menu
- Gravity re-do
- What happens when a team wins
- Add Melee Weapons
- Timer Based Movement
- Change Player model to a .x Model
- change skybox to more realistic sky
- Add bows + animation
- Different weapons
- Different terrains
- Tutorial
- Storyline
- Fix camera spinning bug
Downloads
Version 0.2
Released: 28th Feb
Link1 - size 10.1
MB, file type: .7z
Link2 - size 11.5
MB, file type: .rar
Version 0.1
Released: 23rd Feb
Link1 - size 8.85
MB, file type: .7z
Link2 - size 10.1
MB, file type: .rar
Advised Required Software
Winrar
Versions Released
Current Version = 0.2
Version Number: - 0.2
FIXES:
1.)Dont see under ground when landing
(partly)
2.)Team 3s zombie peoples angle while fighting
3.)Fixed a AI and tree bug
4.)Partly fixed visibility bug
Additions:
1.)changing images when selecting a button on menu
2.)respawn timer
3.)given player same fighting abilities as a normal ai
Credit Also Goes To:
1.)Destrugter -
He is a very friendly and talented 2d programmer who helped me do the GUI boxes when taking flags, and for enemy's health. He also helped test the game frequently when it was in its extreme early stages. Also he accepted in my plee to help take over the TGC forums WIP section - Muwhhahahaha
2.)Skidmarksid(Phil) -
for testing my game and covering several major bugs.
3.) Nackidno -
for providing great images and models.
Quote: ""Iblow for TGC", that'd look real good on a CV"
Quote: ""You make a game for the iPhone if you think it sucks"
Sucking is not the point Blowing is"