O.K. back to basic game design for a second:
Q:What is a
GAME LEVEL?
A:A Game Level is the sum of
static geometry describing the environment your game is set. In this Game level consisting of
static geometry you can now place
static and
dynamic entities, the latter may interact with the player or the environment.
Q:But your tutorial is completly build with entities?
A:Not entirely. 90% of the level geometry is
staticentities, but the floor is mostly
Segments due to well known collision issues of entities in FPSC.
Q:Well...that means?
A:If you read the tute thouroughly you come to the point where it says:
Quote: "to solve character collision issues was thatI replaced the Sketchup floors with segment floor tiles and stair segments."
following that, you'd sure be able to walk proud in your new level.
I am Jacks complete lack of surprise.