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Program Announcements / Graphical Demo At Numerica Artparty #2 : TravLhertz

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silken
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Posted: 16th Mar 2009 15:40 Edited at: 1st Apr 2009 16:39
hi,

We presented graphical Demo at the Demoparty: Numerica Artparty #2.

coded in Dark Basic Pro,so we would like to show you this production.. (this is our first Production in Dbpro)


Product Name : TravlHertz
Dbp Ver : 1.07
shader:Cubiclighting,HDR,ParallaxaMapping
Dll: Bass.dll




You Can Download It here:

http://www.pouet.net/prod.php?which=52784


EDIT: code source : http://sebastien.auger1.free.fr/TravLhertz.zip

I'll post the Code source of this graphical Compo, i must prepare the Archive pack,and sudmit it.

enjoy!

We Wait your comment...


Ps: thank to Kari for the Mp3 Music
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 16th Mar 2009 20:31 Edited at: 16th Mar 2009 20:32
very nice demo

care to give a brief summary of what's going on in each scene? i know you plan to offer the source but i doubt i'd be able to make heads or tails out of it! heh.

re: bass.dll, i'm assuming the demo is reacting to the music (for the most part)? (update) ah, i just answered that by replacing the mp3 and saw differences in the demo. i'll be playing with this

also, the scene with the "light ball" (top-left in your screenshot above)... i would LOVE to see that turned into a game. any chance of you/your team devloping a game or interactive demo with it (or any of the other techniques)?

and, finally, i saw on the download page, a comment:
Quote: "This might sound wrong, but the end-logo was the best part."

i might agree. its clean and made my monitor very happy

again, very nice. thanks for sharing!


Mr Tank
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Posted: 16th Mar 2009 22:40
Nice. The first parts show just a white screen - although i could see the 3 circles in the bottom left. Presumably because the shaders aren't supported by my computer or something. I can see the flying over a landscape, and all the stuff after that. All the stuff i could see was pretty sweet.

silken
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Posted: 16th Mar 2009 23:08 Edited at: 16th Mar 2009 23:49
Quote: "re: bass.dll, i'm assuming the demo is reacting to the music "


Of course, We Use the function FFT from de Bass.dll, to take the some frequency of the Mp3 Music, and try to associate couleur and displacement of Objet and Camera in some Scene. We use to for OFFSET, with the source, you'could see, you can start the demo at 30sec and the effect and music start at this pointer.

Quote: "he scene with the "light ball""


Yes, why not .. but a game with a Ball like it in game existing, and i think i was inspirated by it.. like swithball Game.. But why not a game in Dark basic with Dark Phyx...

Quote: "again, very nice. thanks for sharing!"


thx, the second part with particles was not very Finish because it was very short for time, like some title not present in scene.

Quote: "Nice. The first parts show just a white screen - although i could see the 3 circles in the bottom left. Presumably because the shaders aren't supported by my computer or something. I can see the flying over a landscape, and all the stuff after that. All the stuff i could see was pretty sweet."


Thx you, maybe your Gfx Card do not support Shader2.0
Dev on:
-AMD64 x2 and geforce 8800GT
-Intel E6600 and Geforce 9800GTX

Tested On: Geforce 6800GT,6800GE

We prepare a video Stream for this product, so You can see the entire Demo

think for interresting..

I'll prepare the Source code and Video..
Blobby 101
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Location: England, UK
Posted: 17th Mar 2009 00:11
Wow. That was literally amazing! I can't believe that was made in DBpro! VERY well done.

NaGaCreMo:
Michael P
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Location: London (UK)
Posted: 17th Mar 2009 00:42
That is really cool, great work!
DJ Chena
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Posted: 17th Mar 2009 15:16
wooooooooooooooooooooooooooow impressive

my specs:

CORE: Intel Pentium Core2 Quad @ 2.40GHz
RAM: 2 x 2 Gb Kingston Hyper X
CARD: XFX GeForce 9600 GT

Run very fast and perfect at 1680x1050x32 (widescreen)

www.ruidoatomico.com
silken
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Posted: 17th Mar 2009 16:34
ok thx for your Specs..
silken
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Posted: 17th Mar 2009 21:40


I try since yesterday to submit the code source of the Demo, but i have got a error with the From.. so i'd try to contact "submit@thegamecreators.com" but i receive a Mailer Deamon and
say "Delivery to the following recipients failed"


How I can contact TGC for upload the Code source to the TGC website?


thx
silken
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Posted: 20th Mar 2009 11:29
Hi,

for people's computer don't support shaders , they can see the Graphical demo Video at Demoscene.tv

http://www.demoscene.tv/page.php?id=172&lang=uk&vsmaction=view_prod&id_prod=13671


Else, the source code is ready, but i can't contact TGC for Upload it
Sixty Squares
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Posted: 20th Mar 2009 15:35
Wow I watched the video-- very nice! I especially liked the water thing at the end.

BatVink
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Posted: 21st Mar 2009 13:26
Quote: "How I can contact TGC for upload the Code source to the TGC website?"


You can create a new post, and use the Attachment function to add a zip file. Then anyone reading this thread can download it.

Dude232
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Posted: 24th Mar 2009 02:29
i loved the music it was like the visuals in windows media player

Dr Manette
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Posted: 30th Mar 2009 22:45
Wow, that was pretty amazing. Beside a momentary pause between transitions it ran fine for me.

Valle
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Posted: 30th Mar 2009 23:18
wow dude, this is the first dbp-demo i've ever seen and it rocks!!

Everything is great, i especially like the sequence where you fly over the matrix which moves up and down to the music. The music and everything fits together so well and creates an interesting atmosphere.

though,
Quote: "Quote: "This might sound wrong, but the end-logo was the best part."
i might agree. its clean and made my monitor very happy "

sorry man


silken
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Posted: 1st Apr 2009 16:31 Edited at: 1st Apr 2009 16:37
Thx All for comment

I Send you the Demo Code Source :

code source:
http://sebastien.auger1.free.fr/TravLhertz.zip

Open "DemoSystem.dbpro", and you can see other file, by open it in the File source in dbpro Menu at lower right.

Must have BlueGUI for compile, If you would like another version without BLUEGUI i can try to modify the Code source for you, just ask me if you want.

If you would like some explain about some effect shader or Bass.dll
or another, don't hesitate to ask me.


Enjoy,


Silken
C0wbox
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Posted: 2nd Apr 2009 01:58
Wow, that was amazing. Not many fullscreen applications fill me with adrenaline anymore, but this managed it and it was only a demo !

It ran fine, but I noticed a slight slowdown in FPS when the white cube-lighting sphere first appeared. (I have FPS sensitive eyes... xD) But it's nothing big, was only about a 5-10 drop from what I guess was maybe 55-70 FPS

Spex:
Core: Intel Core2 Duo @ 3.00GHz
RAM: 3gb
GFX card: XFX GeForce 9800 GT
Res: 1440x900x32 (widescreen)
Lucifer
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Posted: 21st Apr 2009 00:08 Edited at: 21st Apr 2009 20:59
It really amazed me how good this looks, i almost couldn't believe it was coded in dbpro the first time i saw it! And i'm glad that you guys were able to use my song in such a brilliant way, great job You and bla really made something amazing.

in Austrlia, there is a really red sun, u got a red sun in sky too?
BMacZero
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Posted: 5th May 2009 04:21
Wow! I saw this in the Newsletter, and boy, it is COOL! The only suggestion I have are some smoother transitions - the transitions seemed abrubt and a bit laggy.



NeX the Fairly Fast Ferret
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Posted: 5th May 2009 23:56 Edited at: 5th May 2009 23:57
Mindblowing!

Although is the penultimate scene meant to look like this? (blank grey walls)



Averaged 39fps on a nVidia 6200 8xAGP with 64Mb of VRAM.

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BMacZero
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Posted: 6th May 2009 05:45
@NeX - No, I get bumpmapped bricks back there. (Size down that screenshot!)



nhx
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Posted: 7th May 2009 07:08
Absolutely amazing... first graphical demo I've ever watched that kept me trying not to blink the whole time. Great job!
silken
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Posted: 7th May 2009 11:50
@NeX ,look Like shader Problem ,i think.
NeX the Fairly Fast Ferret
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Posted: 7th May 2009 23:50 Edited at: 8th May 2009 00:29
I can't imagine it's anything to do with limitations of my card; despite its age and low power it can do Shader Model 3.0 aparrently.

http://www.nvidia.com/page/geforce6200_agp.html

Oblivion agrees.



Slooper
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Posted: 21st May 2009 18:06 Edited at: 21st May 2009 18:07


Really liked this effect. I havent checked the source code yet but you havent coded this demo in dbp right ?


You never fail, only make mistakes.

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Lucifer
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Posted: 21st May 2009 21:11
Quote: "you havent coded this demo in dbp right ?"


Silken and Bla coded this demo in Darkbasic Pro

Goat
WickedVixen
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Posted: 25th May 2009 06:27
Yes. I'd like a version that does not use BlueGUI.
I am a student who works full-time and goes to online classes.

Please. I love this demo.

(Is there anything in the works for a user-customizable 'demo creator'?)

[/url]
Phaelax
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Posted: 28th May 2009 02:35
In the picture Slooper just posted, I remember a awhile ago someone posting a question on the forum asking if anyone could create an effect like that. Was it you?

Stupid firewall, won't let me download the demo. IBM Proventia claims the site is pornography.

[url="http://dbcc.zimnox.com"][/url]
silken
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Posted: 29th May 2009 14:38 Edited at: 29th May 2009 14:41
yes , It was Me...

Here: http://forum.thegamecreators.com/?m=forum_view&t=138362&b=7


@Slooper

if have i few time, i'll post a simple code , with juste the Wobble Object function

silken
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Posted: 29th May 2009 15:54 Edited at: 29th May 2009 15:56
ok, i had extrude the Wobble Code From the Demo

You can Find , a simple scene with the Wobble Mesh

and the code

I'll try to comment code, but not for All.. if you want more explain , ask me..

Ps: Of course there are no Hdr shader in this scene..


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_bla_
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Posted: 29th May 2009 18:17
hi and thanks you for your interest

this was our first darkbasic demo and, sory, the last with it.
not because we stop make demo, because we move to dark gdk



NeX the Fairly Fast Ferret: it seem parralax maping don't work on your system and we don't know why. does not work with QUADRO FX too. the shader are from the ultimate shader pack.
anyway, it need PS/VS2.0 to run.


Anitarquious I: we try to make something any people can compile&run but it don't work and still need bluegui.

so, to compile without bluegui, you can remove the if(blugui)... at the start of the main code and replace it by the code below. remove the Loading function too in the fonctions.dba file.
it should compile, and run at your "selected" resolution. (set window OFF for fullscreen)


Phaelax : yeah, pouet.net can show some pictures in some threads that's why it may be censored in some countries..
you can download the demo on scene.org.


Alfa x
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Posted: 9th Jun 2009 15:31
Great effects
lucifer 1101
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Posted: 22nd Jul 2009 04:34
Hello silken, I am here on behalf of the DBP Buddies asking if we may place your excellent graphical demo on our website at http://dbpbuddies.co.cc/, we would be very grateful to have your game on there and would love to see more from you in the future.

Please if you have any questions, do not hesitate to contact any of the DBP Buddies staff..

Best Regards Lucifer1101

silken
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Posted: 25th Jul 2009 11:22
of course you can..

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