Quote: "Actually, I did want to see it the way he posted it. I'm concerned as to why you have a gray area there... I'm thinking a vertex isn't welded some place? It should cover the whole model, I think, regardless of whether or not you UV Mapped it."
Actually I don't think this is the case, it appears as when I unwrap things the entirely gray (Depending on materials) areas do happen, and when I look in Maya's UV Editor it is simply because either the UVs are so incredibly small that the checker doesn't appear or that the UVs aren't even existent. Just a simple UV Map fixes it though obviously.
Alucard94, the member of the future of the past.