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3 Dimensional Chat / *New Gun 'makarov'

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Demon Air 3D
16
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Joined: 16th Sep 2008
Location: England
Posted: 22nd Mar 2009 16:53 Edited at: 22nd Mar 2009 16:59
Hey just wanted to show you a new gun ive been working on.





Tell me what you think ?

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Mar 2009 16:58
looks good, i like it

Demon Air 3D
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Posted: 22nd Mar 2009 16:59
Thanks !

Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 22nd Mar 2009 20:58
The gun itself looks great! Your edge flow is getting better and better, but it's still off a little bit.




Great job!

Throw a checker map on this gun and post up a screenshot.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
Demon Air 3D
16
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Location: England
Posted: 22nd Mar 2009 21:09 Edited at: 22nd Mar 2009 21:10
Hey, here it is


And if thats your gun, its awesome!

My gun has serious stretching...

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 22nd Mar 2009 21:10
I think that he meant after you unwrapped it.


Alucard94, the member of the future of the past.
Demon Air 3D
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Location: England
Posted: 22nd Mar 2009 21:12
Oh i see

Sid Sinister
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Posted: 23rd Mar 2009 00:10
Quote: "I think that he meant after you unwrapped it. "

Quote: "Oh i see "


LOL, that made me laugh

Actually, I did want to see it the way he posted it. I'm concerned as to why you have a gray area there... I'm thinking a vertex isn't welded some place? It should cover the whole model, I think, regardless of whether or not you UV Mapped it.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
Demon Air 3D
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Location: England
Posted: 23rd Mar 2009 00:15
Lol Thats making me worry too i'll take a look

Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 23rd Mar 2009 00:27
Quote: "Actually, I did want to see it the way he posted it. I'm concerned as to why you have a gray area there... I'm thinking a vertex isn't welded some place? It should cover the whole model, I think, regardless of whether or not you UV Mapped it."

Actually I don't think this is the case, it appears as when I unwrap things the entirely gray (Depending on materials) areas do happen, and when I look in Maya's UV Editor it is simply because either the UVs are so incredibly small that the checker doesn't appear or that the UVs aren't even existent. Just a simple UV Map fixes it though obviously.


Alucard94, the member of the future of the past.
Demon Air 3D
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Location: England
Posted: 23rd Mar 2009 09:24 Edited at: 23rd Mar 2009 18:34
I Unwrapped the model, and did a few tweaks and now every thing appears.

Demon Air 3D
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Posted: 24th Mar 2009 23:46
Heres a render of the gun o_O



McCrazy
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Joined: 7th Jun 2008
Location: Germany
Posted: 27th Mar 2009 08:58
Really nice details!


Demon Air 3D
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Location: England
Posted: 27th Mar 2009 20:41
Thanks mate

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