Hey everyone! I wanted to post a bit of Geisha House progress. For those that don't know and the others that have forgotten Geisha House is an action RPG that doesn't skimp on character interaction or story.
The view is an Ultima / Diablo inspired 3D isometric style extravaganza of insanity. It has full RPG elements like spellcasting, inventory, lots of items and weapons, lots of NPCs, animals, monsters, lots of buildings and locations, a dynamic environment, and so on. It has a strong action oriented combat system that relies more on the player's skill rather that acquired stats, though stats are important. Using your shield and sword properly it's possible to defeat enemies much more powerful than you.
I did a bad thing this summer - I played Oblivion. I didn't just play it, I perfected it. Once I beat the game I started to mod it. I had a legion of deadly beautiful lady elves that would follow me around and decimate the legions of demons that came from the planes of Oblivion. Only one of them would help me kill guards though. Bitches.
Some bad things happened. I lost sight of my goal for Geisha House. It mutated into an Oblivion clone. I spent lots of time planning an even bigger monstrosity of a game. It's a fine plan, indeed.
It's taken some time and I've gotten back to basics. There have been some improvements though. My plant system is pro now. Oblivion taught me that it's okay for plants to pop in and out of existence unrealistically. This isn't a holodeck, after all, it's a freaking indie RPG.
This was made on a shoestring budget of about $1000 and my marriage. I showcased it at the TGC Convention two years ago. After that I had to do a complete engine recode. It's definitely paid off.
Here is a relatively boring new video showing some new characters and locations. It's only two minutes so don't worry...
http://www.youtube.com/watch?v=4IzkfQ1RTCk
(btw, those cups aren't props, they were put there by the bar maids)
I didn't include any combat. Here's an old video showing a fight...
http://www.youtube.com/watch?v=hP6WycqDqFk
Here are some pictures of new locations...
Casino
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Jester
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Store
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... and now some older pictures you've probably seen before...
Marauding Wench
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Spells
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Lightning
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Award (Courtesy of Deathead)
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Detractors, bite me. I get it. I've been working on it FOREVER. I'm not guaranteeing anything. It is a masterpiece that's got a bit of water damage but I can and WILL fix it. Geisha House has damaged me. I can't work on another game until I finish this. I wanted to enter the contest that's going on but I can't until I finish this damned thing.
This is part of a bigger plan. I'll release part 1 for free, the future from there isn't certain. This will precede the release of my RPG editor. I hate editors and engines that claim that you can make a full RPG game but doesn't have a real game to speak of. Worse are MMORPG editors. I've had that capability for years now. The cookie cutter MMORPGs that they produce lack real RPG elements and the combat sucks so much it should take up a career in porn. Seriously, you wave your hands at someone with an axe and do damage to them. Screw that.
Remember too, this video is still showing an RPG tech demo. When I release a real commercial for it then it will be much more exciting.
Right now I will not be posting progress for a while until I have crossed the next game creation threshold. When? Who knows. What? Something good, but who knows.
Now for the real purpose of this thread, the employment request.
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I need some help with the game. I've got lots of characters and animations but I need something more. The common skeleton I'm using needs some more animations. Here's what I need...
Drinking
Sitting down in a chair
Talking
dancing
walking (my walk and run cycles aren't all that good, I'd like some more detailed ones)
running
Feminine walk
attack (I have two attacks already, I'd like one more somewhat more detailed one)
block with shield
juggling
I'm offering $100 for these 10 animations. Here are the terms - I have an existing skeleton which I would like animated with these. I'm going to combine these new animations with the rest, but I can do that myself. That should make the work easier. I have the model in .x format, .ms3d, and Fragmotion. I want one of those formats in return. The number of frames should be in the range of 20-60 for the shorter animations, no more than 100 for the longer ones. I'm flexible though, it's ultimately up to the artist.
Maybe that's too cheap. Maybe it's a fortune. Let me know. I'd like you to contact me here and at my e-mail,
cash.curtis at gmail.com (it's at the bottom). I'm good for the money and I'm willing to pay 1/3rd up front and each remaining 1/3rd upon completion of (that's right!) 1/3rd of the work. I require some example of past work and current ability. It doesn't take much, it could be something you whip up for this very job. Hopefully I get more than one bid, I'll give it a few days before I decide.
There will be more work in the near future. Probably $500 worth of related work in the near future.
Best of all I've included the unanimated skeleton as an attachment to the bottom of the post for your previewing pleasure. Higgins made him, I textured him and rigged him to the skeleton.
Here it is...
If I decide to hire you for this job then I'll send you the animated version for your reference.
Thanks everyone!
Come see the WIP!